Commando Archive

Thread: Commando PvP Handbook?

GenericTSS
Tue May 03, 2005 7:15 am
#1

Hey guys,

Yesterday I was hanging out w/ my guild and just having fun, getting exp and whatnot. We tried PvP and needless to say, I got my ass kicked. I'm currently Mcommando/BH4444 (Master in a day or two) and I need to figure out how to use my template. I never really PvP'd before the CU (since I usually got my ass kicked) but now that we can as commandos, I'm wondering exactly how!


If anyone could throw in some hints, tactics, skills to pick up in addition to main skills, or anything like that I would appreciate it. I'm trying to wrestle with the new system, so hopefully you guys know more than I do. Also, any PvP hints in general would be cool too!


Thanks guys!

Jebadiah



Chimaera ---> Jebadiah Penro-San(Master Commando/Master Smuggler/Master Marksman/Master Pilot (Smuggler's Alliance))
Co-Leader of the Jolly Roger Gang (JRG)
inlord
Tue May 03, 2005 1:59 pm
#2

I am same Temp..

This is what you have to do

Get a high damage flame around 1000 Damage , Dps should be around 500
make sure you action cost for your Flame are around 100 or less. If you cant o well but your going to be Tired quick!


Get Some speed tapes 10+ or so should be nice,if your rich get more tapes accuracy ect..
*Duels- Kd, Critical Shot, Torso Shot, Eye shot Critical shot Torso shot .. Owend. Just dont let them Root you first.and make sure to stay about 10m-20m from your target , found out this is the best way avoid some hits for some odd reason.



-III-

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Raptor2k1
Tue May 03, 2005 3:10 pm
#3

Before fighting, always activate duelist stance. Keep states applied to them at all times (particularly blind and bleed). Make liberal useof KD when it's up (just remember they can't be repeatedly knocked down) and adv. crit shot. I find confusion shot to be kinda worthless for whatever reason. KD/Dizzy doesn't seem to stick like it used to (and on that note, the one time I got hit with both those stats dizzy recovery wasn't working - bah!)



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


-Devil-
Wed May 04, 2005 5:41 am
#4

well i normally open up with a KD shot ... then blind em and bleed em .. then start hitting with critical ... (i use a melee defense food and an action regen food) ... when they do get up and start attacking me again i hit duelist stance and start shooting them with critical a few more times .. reapplying the bleed and blind when needed ... once they start to run i hit the KD again and repeat the process over again ... kd isnt that high of damage ... and once people have figured out how to get back up from it they are standing back up almost as soon as they fall down .. but it will at least let ya catch up with them again ...


i use these weapons while pvp'n


ASL (blind)

RL (knockdown)

PFT (flame dot)



--= 11.15.2005 / The Day The Pets Died =--
Rathask
Wed May 04, 2005 6:29 am
#5

Alrighty,first thing is activate Improved Duelist Stance - this adds 150 to your defense (with IDS active, my template of MCommando/MBH/Pistoleer 0/0/0/4 gets 405 ranged defense and 425 melee defense). Be aware that you must stand in place for about 2 seconds to activate this. After that, knock your opponent down with Improved Underhand Shot, then hit them with a high-damage special (preferrably Advanced Critical Shot once you get the master BH box, since that will be your most damaging attack) to take advantage of the increased damage against prone targets. If your opponent is melee, follow itup with a root attack (via Improved Stopping Shot from Pistoleer or Improved Concussion Shot from Smuggler) and move out of their attack range. If not, or once you have already rooted them, your next move should be Confusion Shot to Stun/Dizzy them, decreasing their rate of fire and accuracy.From there, alternate fire between Advanced Critical Shot and Torso Shot since both do high damage, and Torso Shot has a bleed as well. Repeat until your opponent is dead, though if the fight drags on another KD or root might be helpful.


As an alternate to the above method, you could KD them first, then, instead of attacking, activate IDS.



- Reb. Col. Raytheon Kednallen (ret.),
Master Commando/Master Bounty Hunter
Shadowfire

- Raythen: Master Commando/MBH/Pistoleer TC-Ep3
origitat
Fri May 06, 2005 8:21 am
#6

What are the tapes called? I guess heavy weapons speed and heavy weapons accuracy?



------------------------


Ramir Castelanas of Shadowfire - Once a Commando - always a Commando!


Dreaming of the Pre-CU days but will be here to the end!
inlord
Fri May 06, 2005 8:57 am
#7



origitat wrote:
What are the tapes called? I guess heavy weapons speed and heavy weapons accuracy?





Yes get you a prenerf bando or shirt to go with those expensive mods as well.



-III-

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
inlord
Fri May 06, 2005 2:26 pm
#8



origitat wrote:


inlord wrote:


origitat wrote:
What are the tapes called? I guess heavy weapons speed and heavy weapons accuracy?





Yes get you a prenerf bando or shirt to go with those expensive mods as well.


I take it you are just talking about a shirt or bandolier with sockets? sorry Im a dummie when it comes to tapes and sockets.






Its a old item still useable but nerfed way back, no Condtion on it. 4 Sockets They have belts also but jedi mostly wear them since they can only equip them instead of bandos, Also, I dont like the pre nerf belts for the fact i cant equip a PSG.I can live without a backpack with the bando Equiped. Best bet is to find a Ubees Armor t shirt and a Bandolier that are Pre-nerf. Belts you might be able to craft still (sombody told me).
Also Range Speed and Range accuary Tapes are great to get . so if you can find some of the new ones with nice ++ mods ,grab them up as well. As for the flame good luck finding one with 500+dps.



-III-

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Reydon
Fri May 06, 2005 3:38 pm
#9


/underhand; (kd)

/torso; (bleed)

/duelist; (for defence)

/eye; (blind)

/underhand; (kd again, hopefully)

/panicshot; (cool if yer a smuggler)

/critical; (good damage. My 1012 max flamer does 2k)


If enemy is melee. Always try to stay away from close range. All they can do is lunge. If they do lunge, and you get KD. Use KD recovery, and KD them, then get distance. Get very good at instant KD Recovery.

Message Edited by Reydon on 05-06-2005 06:38 PM




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
GenericTSS
Fri May 06, 2005 7:36 pm
#10

Thanks for all the advice guys! I'm at 2 Jedi kills and (hopefully) rising!


Jeb



Chimaera ---> Jebadiah Penro-San(Master Commando/Master Smuggler/Master Marksman/Master Pilot (Smuggler's Alliance))
Co-Leader of the Jolly Roger Gang (JRG)
origitat
Sat May 07, 2005 12:37 am
#11






inlord wrote:





origitat wrote:

What are the tapes called? I guess heavy weapons speed and heavy weapons accuracy?







Yes get you a prenerf bando or shirt to go with those expensive mods as well.





I take it you are just talking about a shirt or bandolier with sockets? sorry Im a dummie when it comes to tapes and sockets.



------------------------


Ramir Castelanas of Shadowfire - Once a Commando - always a Commando!


Dreaming of the Pre-CU days but will be here to the end!
Page 1 of 1
Previous Next