Commando Archive

Thread: A solution to Combat Levels

TK-132
Wed May 11, 2005 8:59 pm
#1

Ok I came up with an idea that might lessen this CL stuff.

Here I go.

Consider Whites are equal to your level or 5 levels higher. So Basiclly 0-5 higher then you.

Consider Blues are 1 level to 10 levels below you. So Basically 1-10 below you.

Consider Greens are 11 to 20 levels below you. So Basically 11-20 below you.

Consider Grey are 21 levels below you. So basically 21 below you.


Consider Yellow are 6 to 11 levels higher. So 6-11 above you.

Consider Red are 12 to 17 levels higher. So 12-17 above you.

Consider Purple are 18 and beyond. So anything 18 levels above you.

This could make things a lot better for the game. It gives players a lot more flexibilty and better experience. This way some cretures could provide XP even when your much higher then them. It also makes low level things a little bit tougher, but then gets rid of Mobs being above level 80 above from being all powerful. I mean they are defeatable, but only when the damage is blocked or reflected etc.

I'm gonna push for this cause it doesn't make the Mobs any weaker really cause it usually only takes two Consider Whites to take you down. I think something like this could really work. What do you guys think?

I would like to think of ways to fix us Commandos specifically, but most of the stuff like AoEs and the Flame DoT making NPCs get incapped and other obivious fixes I can't really think of anything except increasing our DPS of our weapons beyond that of all other professions, not a lot but enough. Commando weapons should have the best base damages because they cost specific skills to use and they don't come with any real specials. Seriously I want to see fixes us to us like pronto. Not a month, I'm talking in the next two weeks. I'm tired of being nerfed!

Message Edited by TK-132 on 05-11-2005 10:06 PM



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
TK-132
Thu May 12, 2005 1:48 pm
#2



blacke wrote:
Actully, I would make it as a percentage and not a fixed number of levels. The higher you get in CL, the wider the range of the same consider level.




Maybe, but this would probably be easier to implement. Plus it's better for all. Makes the New Players life a little open, and gives veteran players stuff to kill still and prevents everything from being to weak for them. If anything the solo-game would be better cause you could actually get experience.



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
blacke
Fri May 13, 2005 12:00 am
#3

Actully, I would make it as a percentage and not a fixed number of levels. The higher you get in CL, the wider the range of the same consider level.






Tizzossk Dun'Daro -- Master Commando / Master Bounty Hunter / 0400 Carbiner -- Rebel Colonel
Katabhi -- future Pikewoman / Master CH

Litushot
Fri May 13, 2005 12:01 am
#4

I just want that derned dmg multiplier gone......



Draeka Lightheart- "I came, I saw, I burned...."
Jack O'Neill- "I'm not getting all my memos!"
R.I.P. Litus Darkheart, forgot to clone on 3/15/05...
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