Commando Archive
Thread: Rocket Launchers
As I understand it, pre-patch AT-STs are still 70% blast resistant. Any new ones gotten after the patch are not. Sounds like you just happened against a pre-patch one. Give it a few weeks and they should all be wiped out.
The At-st and turret changes are in development.
They aren't out yet.
So I made some and they came out alright, bout 3620 max at 7.8. These were done with advanced feed mechanisms, but I was looking at the regular feed mechs, and Im pretty sure i could drop the speed another .06 or so by using regular ones, and only lose about 15 damage (since only the damage for 1 is counted)
So I got some better steel, and some better Iron, and Im gonna use the normal feed mechs and see what I get. I may also use regualr power handlers to up the speed, as .1 or .2 results in more DPS than 40 more max damage.
Anyone care to share thier experiences with this beast of a weapon?
Yeah, I would never charge less than 50k for one. I usually make about 25 at a time, and they all sell out in about an hour.
It's impossible to keep my vendor stocked ![]()
Vortex
Thank out Eeman and Vortex. I appreciate that very much. My thought was going a little less than that - actually, substantially less than that. Probably about 30k. To me, I see good profit margins out of that and plus the buyer will be able to enjoy shooting a rocket launcher without thinking of each shot as a certain number of credits.
Mind me asking how many charges your RL's have? Do they all have the same or is that based off of experimentation?
The only thing I have left to run before creating the final piece is a few crates of scopes.
You get more charges when you experiment in efficency....mine have about 33-36 charges.
Vortex
I calculate my price based on the number of charges. 1500cr per charge and they usually have between 29 and 32 charges each.
People are finally starting to understand that we aren't charging based off materials used, we're charging based on time spent.
With my limited play time, it usually takes me 2-3 days to make a run of rocket launchers....but I'm thinking about getting a third factory to reduce that amount of time by a day.