Commando Archive
Thread: Advantages and Disadvantages to having the Proton Rifle be a loot drop.
Nice Sig btw. Heh.
frankly I think if anything it should at the worst be just like the MBH Carbine. It seems to be about as effective in the long run. When it works.
Jeren_Sehn wrote:
You missed as a con that it is bad for crafters. If the best weapons in the game are loots that you can get with some regularity, then no one will want to use any other. Better that it be a craftable weapon to give the weaponmiths some involvement and make it improvable with loot drops.
How about a combination like this.
Start Quest
Quest step 4 leads to acces to some instanced dungeon.
In the instanced dungeon is a group of NPCs. The group needs to be killed before the boss comes.
Boss can drop a loot component.
Finish quest results in a schem that can be given to a WS. The schem is permant for the WS. Like the shellfish harvesting tool. The Scehm also needs the component from the boss to make a proton rifle.
This will let us put things like Krayte ABPH s and barrels and other good stuff in it. They can make the base model mediocre. That will then let the quality of the WS and the resources make the gun in to a very capable weapon.
Almost forgot to add the instanced dungeon can be enter once you have completed the first steps of the quest as many times as you want, BUT ther is a timer on how often one character can go in to it. I would say a timer of 1 week. That means that no one can just camp it and get all the parts to supply a WS and no one else will need to do the quest.
If this is put in I would also recommend that the quest be a prereq for using the proton rifle. Maybe some thing like teh quest is to get the gun and ahve the Quest giver train you in using the proton rifle.
Message Edited by Yalton on 05-14-2005 04:21 PM
This does not mean I support having this weapon as a loot drop in its current form, however.
Message Edited by Reydon on 05-14-2005 09:48 PM
"or- you can keep as is, just make it tons better."
So you can have jedi loot it (since they're the ONLY players able to take on necrosis) and say, "Ooo... this looks cool, but I don't need it."
And then you get this,
"DELETED!"
in a Strong Bad voice?
Message Edited by JoKen_Jash on 05-14-2005 11:42 PM
JoKen_Jash wrote:
"or- you can keep as is, just make it tons better."
So you can have jedi loot it (since they're the ONLY players able to take on necrosis) and say, "Ooo... this looks cool, but I don't need it."
And then you get this,
"DELETED!"
in a Strong Bad voice?
Message Edited by JoKen_Jash on 05-14-2005 11:42 PM
reg players can kill necrosis, It just takes los of docs, and lots of rezzes.
Yeah, as the topic says, this is a discussion about the proton rifle being a loot drop, and if we need to fix anything with it, how to fix it.
- The Rifle is definately replaceable.
Cons:
- It drops off of the hardest mob in the game--very, VERY bad idea.
- It's impossible to get to without a group, which means you'll probably have to kill Necrosis over and over again to make it worthwhile for your group.
- There's no guarantee you'll actually loot it.
Ok, so yeah... something definately needs to be fixed here... Here's several suggestions:
- Make it an always drop.
- Move it to some other mob.
- Make a quest for it.
- Or combine the 3, make it a quest to kill a mob that always drops it and you can kill him all you want in case it decays.
- In addition, you could just make the darned thing craftable.
Skwall wrote:or- you can keep as is, just make it tons better.
i agree
a lot of players feel risk vs. reward should play a lot in how things should go down
the trandosian suppressor pistol..... has one of the highest DPS of any pistol, crafted or otherwise and isn't too hard to get if you're careful
the KYD-21 (jango fett's blaster, you get at the end of a series of new quests from boba fett) seamingly has a higher risk, and a lot more time involved (although you do get a lot of other rewards on the way) has really crappy DPS
not all jedi can solo it..... and not very many jedi who can would be stupid enough to delete it (i mean honestly... someone who plays the game THAT long has to have some sense of what's going on... unless they're an e*bay jedi)
i agree a quest-based adventure to get it would be cool.... but given the current situation, IMO the proper solution should be to make the loot drop worth it and leave everything else as is
but... it WOULD be nice if weaponsmiths could "deconstruct" it to make a crafted version... this could/should be the method to make it a better weapon
TheDarkmoons wrote:
A pro is that putting something as a rare loot drop, rather than a standard crafted item, means it can be more powerful than your average weapon.
This does not mean I support having this weapon as a loot drop in its current form, however.
I disagree. Necrosis is level 92 and my guild (amongst others) "farms him" with impugnity. You need a group and Jedi along, but it's not too tough.' However rare a drop it might be, I could likely have as many as I will ever need by the end of June. If they were going to make it tremendously powerful, then they'd need to drop the frequency down to where Exceptional weapons were pre-CU.
First, this is supposed to be a player driven ecomony. Making the best weapons loot drops just means no one will use player crafted weapons in PvP, as we all strive to have the best stuff.
Second, Player crafted weapons show variation. Some people may want to have a very fast gun, a high damage gun, or a very low special cost gun. Some might want to have one of each. In addition, if I line up against an opponent with a proton rifle, I know exactly what it's stats are, because the weapon stats and slice stats are always the same now. It also means once I have mine, I never have to keep an eye out for a better version, as I'll know mine is always tied for the best. With craftable weapons the quality gradually rises over time as better resources become available.