Commando Archive
Thread: Commando Template Ideas- Tested And Working
Melee Defense (holding a Hvy weapon): 240
Speed: 85
Accuracy: 280
Melee Defense (holding a Hvy weapon):285
Speed:105
Accuracy:220
Melee Defense (holding a Hvy weapon): 270
Personally I use MCom/MBH/Smug 4/0/0/0.
As a result i get decent speed with a carbine (75 usually with no carbine speed mods)
Very high accuracy
Very high melee/ranged Defence.
very high HW speed.
You also get confusion shot or what ever the novice smuggler attack is. Which is also a root. Not qutie as powerful as the pistoleer root. but a nice one none the less. Nets you +10 in general speed. from the tree. And any smugglers favourite desperate gamble. Last ditch. Which DOES work with a flamethrower at least. Not sure about the other heavy weapons but I've used LD a few times now when almost dead and wielding a flamethrower. ![]()
M commando / M bounty hunter / novice smuggler / 0002 pistoleer
2cone shots
2 rooting shots
adv. critical shot
body shot
Message Edited by JayBurns on 05-14-2005 03:29 PM
Throughout the use of the TC, as well as now on live, swapping templates, I've found the following to be true (at least for myself)
- MCo/MR/0400SL: Very effective combo at distance, great as a nuker in a group, ideal for the solo person who like to sit in /cover all day sniping away at your target. If you like todo front-line toe-to-toe combat, this probably isn't the template for you. While you can use the rifle effectively in close quarters, you most devestating specials are meant to be applied at range and your most useful from cover. Versitle in both PvE and PvP.
- MCo/MCa/0400SL: Very hands on. I was able to get into the thick of things and really feel like I was not only working for the kill (even if at times it was too easy) but that the two primary professions realy meshed well. Because both are geared for their primary damage to be done at mid range (no taking the proton rifle into account here) the specials give you the control and accuracy that in many ways you lack otherwise. Additionally, the defenses stack quite nicely and I found you stay up much longer than with other templates when going up against the more difficult mobs. I'd have to say this template is the ideal mix of tank and damage dealer, it's well balanced, and with the addition of that line of SL you get steady aim and volley fire, not to mention it's bonuses to defense and offence, which when leading a group make you that much more efective. Versitle in both PvE and PvP.
- MCo/MBH/0400SL: This was the hardcore tank. When I did this template I felt like I could walk through walls, and was soloing krayts (though never did get an ancient as one never spawned) with some difficulty, but over all, which a little bit of practice and the application of field tactics, I was taking them down fairly quickly before long. There are a nice mixture of specials, though I did find that 90% of them are virtually identical to the ones for carbineer, only they *feel* less accurate on the BH for some reason. I did feel, however, that by gaining that extra defensive element, you were loosing out a bit on the accuracy and the speed of your attacks. Now I plan on trying this template again today, and if I notice it to be otherwise, I'll say so. Again this is another idea template for the person who likes to be in the thick of it and take everyone else's damage. Versitle in both PvE and PvP.
- MCo/MSL/0004Carb: Excellent group leader, as long as you havea full group of cl80 participants. I found this template to be virtually impossible to solo with. I felt weak, underpowered, and outgunned. If I was suicidal enough to attempt a solo foray, I was incapped within seconds. It has low ranged defenses and mediocre offensive potential. I would only recommend this template if you enjoy hunting with groups all the time, have an established hunting group, and do not plan on engaging in any solo content. Versitle in PvE or PvP when accompanied by a full group, otherwise, run up the white flag.
- MCo/0400R/0400/SL/0034 Carb: This was a slight improvement over MC/MSL, but only just. While you had a nicer mix of specials, and improved defensive capability, I still felt as though I was very weak, and literally hanging on for dear life when engaged in any form of combat. You can solo up to a point with this template, but found it rather innefective when the cons start rising into the mid 70s and once you get to cl80, you might as well paint a target on your back and reserve your slot in the cloner. Somewhat versitle in PvE, rather mediocre in PvP.
- MCo/MSmuggler/0400CM (I think): I personally haven't attempted this template, however friends who have, say it is a devestating combo, and very versitle in pvp and pve.
- MCo/MPistol/0400SL: Much like Carbine and Rifle in as much as you fill a specific role, and are very effective at it. Also, much like it's counterparts, you're more effective with your pistols than you are with your commando weapons, however the mixture of specials should make this an interesting combination when our weapons are more sorted out. I tried this template and I was very impressed with the mixture of specials, I just wasn't happy about the range. For me, I like the range and flexibility of carbines. I can hit at 50m with excellent accuracy, but I can still use both a pistol and rifle effectively if I so choose. I didn't find that to be the case with pistols. It was basically use my pistol, or die trying to use my plasma thrower.
That brings me to the end of my primary testing of Commando templates. Personally I still think there is a lot of work to be done on Commando to make it a viable profession. Give the role a commando fills, it still feels highly underpowered and well, unfinished. I'm not sure if that's down to the lack of specials, and it's purely a psychological thing, or if it is purely that when compared to other professions, it's just considerably lacking in so many areas.For instance, you'd think that a commando, given the combat range they fight in, and presumably the training they'd go through, would have defenses akin to if not better than what the MBH has. Additionally, I would expect more accuracy over a wider range of weapons as you'd be trained to be good with pretty much anything you'd pick up. But sadly, the Storm Commando seems to be the model on which we're built, which in SWG is just total and utter crap, despite the fact that in the Star Wars universe they're the most hardcore troopers going and the mere mention of their name is meant to strike fear. In SWG they're faction farms as they go down so easily. Also, look at the Republic Commando. A team of 4 was meant to be more effective than a platoon of soldiers. Where is that reflected in our template? These are our peers, our history and our legacy, so why don't we benefit from that? Commando has taken up a special place in my heart, and I'm not going to give it up, however, I will do my best to help fight to make it better for us all.
Regards,
Gov