Commando Archive

Thread: Commandos And Unarmed Skill(A Proposed Solution)

MikeSty
Sat Sep 13, 2003 1:08 pm
#1

There are 3, as far as i know, types of knives. You qualify at novice brawler and they are counted as one handed swords.

I suggest you take a look at my "commando suggestions" thread I think I've got some decent ideas about commando melee skills.



~Sty Cygnus - ICECRUSHA - THE KING OF NIGERIA~Tusken's Bane City/Cantina Coordinator, Mos Compton Thug, Cui Unit Extraordinaire.Cui-Unit in the Hizzouse

shadowcatk
Sat Sep 13, 2003 2:46 pm
#2

I know this is going to sound real dumb and short sighted but since unarmed is not really used, why not just do away with the requirement altogether?


that would free up the 30 or so pts to put to something that will/can be used like rifleman or pistoleer skills




Shadow'kat Nightstalker
MasterEntertainer/Novice Commando

Strana Mechty Entertainment Center
Smugglers Run, Corellia
Flurry

"Mercy? Mercy is something the weak pray for from the strong, i do not have nor expect any mercy....the best a opponent can hope for is to earn my respect and if they cannot do that, then they are little more than pest to be exterminated for the common good and will be treated as such."
Larva
Sat Sep 13, 2003 4:09 pm
#3

that statement is exactly why...


it's not meant to be let's give them way more skill points so they can train in other aspects to make them stronger...


If this was the Case Bounty Hunter would be as it is without any Scout XP required.


we'd be too strong is the point. Commandos and BH's as well.


the reason Pistoleers/carbineers/rifleman don't get weapons that do 1300-3000+ dmg, is they have lots of other skills they can learn and defenses they get etc.


so those points are keeping things in Balance which they should be.


I'm glad Commando requires unarmed personaly, I'm going to trainin TKA.

MikeSty
Sat Sep 13, 2003 6:50 pm
#4

I strongly disagree with the do away with unarmed cert proposal. It makes it much easier to become a commando. However I'm also uneasy with the "it's just for balance" thing. I really think we deserve some sort of melee attack(s). It just adds a bit more logic to our profession.

I think the same should be implied to BH's. The Bounty Carbine tree confuses me because BH's don't get a "BH Carbine", just the scatter/launcher. I think scouting skills need to be more critical in BH to weed out hardcore flavor of the month powergamers.



~Sty Cygnus - ICECRUSHA - THE KING OF NIGERIA~Tusken's Bane City/Cantina Coordinator, Mos Compton Thug, Cui Unit Extraordinaire.Cui-Unit in the Hizzouse

ItemSmuggler
Sun Sep 14, 2003 12:41 am
#5

I have heard alot of talk about the unarmed section of the Commado being a complete waste since there is nothing in the commando tree that uses unarmed. I was thinking what a commando is and i pictured a guy in all camo clothing with his camo face paint and whats this A KNIFE. You know how in the movies you see the army guy swim through the water with the knife in his mouth? Well this is what i pictured.


I thought that the Devs should add a weapon like a Vibro Knife, or maybe a kooler name than knife. The specials/bonuses could be added to the Feild Tactics line. I think this would be a great addition to the commado line and actually make the unarmed skill worth getting in the commado line. Please post your thoughts.



Sion ~Radiant~




NSion AinycN
XMaster TKAX
XMaster SmugglerX
XMaster PistoleerX


kalimero
Sun Sep 14, 2003 5:13 am
#6

they could take away the unarmed for all i care .. i sure hell would keep it tho .


when insurance comes back .. you all gona love having it. imagen running to corps without a gun.


beside i am tka and i just love the ability to meditate my wounds away.




Desiree - tempest - Tatooine - Mos Rome - (-3147 -6260)
Master artisan - merchant - armorsmith
scout - weaponsmith - tailor

Kalimero - eclipse
master marksmand - commando - carbineer.
tka - smuggler - medic - scout - merchant.
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