Commando Archive

Thread: Most Recent Dev Information About Dots...

Daker-Naritus
Wed Jan 28, 2004 3:38 pm
#1





Quote from Pahdbacca, the Combat Medic Correspondant:


Was given permision to post these statements on CM poisons and diseases.


On the matter of the amount of Poison and disease damage and ability for poisons to stack...

The Devs feel that Poison and Disease damage is relatively balanced and there's not as much reason to change them.


On the matter of DoTs being able to be thrown farther than 64m...

'The Devs are aware medical DoTs can be thrown over 64m and the ranges for medical DoTs is being evaluated.'


http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=21393









Ok, so combat medics are going to be allowed to stack poison and disease (both very powerful dots combining to cause both heavy damage AND heavy wounds), to throw from 65m, and to have a dot that is ONLY healable by a high level doctor. Neither their stacking nor their damage capability is getting nerfed. They get to keep it...we get nerfed....


Must be nice to be loved...
tacwraith
Wed Jan 28, 2004 3:42 pm
#2

"The Devs feel that Poison and Disease damage is relatively balanced "


of course it is. but hey, we are getting disease/poison extinguishers too didn't you hear? I mean, soe wouldn't be such hypocrates would they?


*shiver*




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Jeren_Sehn
Wed Jan 28, 2004 5:34 pm
#3

And then, please also recall that once fire extinguishers are officially added to the game, running into water will no longer effect the flame DoT, because it would be unfair to the Commandos to let there be two easy to use ways to kill their DoT.






(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

(ggggggggggggggggggggggggggggg8WX
nnn][[[[[[[[[[nng)
Daker-Naritus
Wed Jan 28, 2004 6:22 pm
#4






Jeren_Sehn wrote:

And then, please also recall that once fire extinguishers are officially added to the game, running into water will no longer effect the flame DoT, because it would be unfair to the Commandos to let there be two easy to use ways to kill their DoT.









LOL!!! Ok then smart guy...please point to where the devs EVER said that they won't let water put flames out anymore. Go ahead...I'll wait.


(HINT: It's not there...there will be 2 ways to put the flame dot out, which is one reason we are all complaining).

IckyWicky
Wed Jan 28, 2004 6:59 pm
#5

That's "balanced" ???? lol
xXCircusXx
Thu Jan 29, 2004 5:38 am
#6

I'm convinced DEV's are just code punching morons who have never actually even played the games they create........CM poison is the most deadly and complained about "feature" in pvp......it is not even close to being balanced and apparently never will be..........I was on a raid last night with a group of about 25+ of the best PVP'ers on the server and we were all taken down in a matter of minutes by guess what.....yep mind poison.......wow that was soooooooo fun


But yeah, I agree fire dot is very unbalanced pffffft





CirCus


- FCA's SinCity on Tatooine - Armor Vendors always stocked in store right beside shuttleport!!! Great SELECTION!!
- The Servers Best Kinetic Ubese
- Featuring our new Composite line - full 3EL suits - Stun helms - various Sliced Pieces
Aldyn
Thu Jan 29, 2004 8:47 am
#7

An AOE mind poison that can be thrown for over 64m ??? Whoa... And Combat Medics have the terrain negotiation to run away after chunking it to let the victims cook... Nice. Guess it's time to drop commando and go heal dancers in the cantina for a bit.


If you can't beat them.... join them.


tacwraith
Thu Jan 29, 2004 8:55 am
#8

Yes aldyn. its depressing.


FYI, the 'commando' of the future is:


Combat Medic 4.0.0.4 (can throw poisons to its max range and get the terrain negotiation. has to buy the poison/disease packs.. which are far, far, FAAAR easier to acquire than a **edit** rocket launcher)


Commando 0.3.0.4 (if they really fix the HAR mods. heavy support 3 is the last non-master box that gives rocket launcher accuracy, acid rifle, if fixed, would be a rather decent autofire weapon).


the boom, the dot (now from range), the griefing (disease), has terrain negotiation, can heal self and others, and the heavy damage from the HAR (if fixed).


nice eh?




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

C-H-U-D
Thu Jan 29, 2004 9:17 am
#9

the fire extinguisher thing isn't too too bad, afterall, i'm sure most of us commando's know by now that we never were and most likely never will be as great a pvp class as TKA, or CM, or eve CH for that matter. But, adding fire extinguishers AND nerfing our DOT, is murdering our profession not only for the little pvp action we can have, but also commpletely ruining our pve tactics, making us a COMPLETELY WORTHLESS class, that no one is going to keep (besides the few that enjoy paying 40-50k for heavy support weapons and grenades, and thus miss alot and harm themselves more often than their target)



CHUD
<EIS> - The Great, Mighty Poo
I find your lack of pants disturbing...
-I support the wholesale slaughter of Rebel terrorists...You can too!

JediHawk650cc
Thu Jan 29, 2004 9:39 am
#10

I would like to know what they are thinking when a CM can be as powerful or even more powerful than a Commando. The medical profession should be as a support role, not as someone who can take down multiple people by themselves.



RankorCity
Thu Jan 29, 2004 9:39 am
#11






Daker-Naritus wrote:





Quote from Pahdbacca, the Combat Medic Correspondant:


Was given permision to post these statements on CM poisons and diseases.


On the matter of the amount of Poison and disease damage and ability for poisons to stack...

The Devs feel that Poison and Disease damage is relatively balanced and there's not as much reason to change them.


On the matter of DoTs being able to be thrown farther than 64m...

'The Devs are aware medical DoTs can be thrown over 64m and the ranges for medical DoTs is being evaluated.'


http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=21393









Ok, so combat medics are going to be allowed to stack poison and disease (both very powerful dots combining to cause both heavy damage AND heavy wounds), to throw from 65m, and to have a dot that is ONLY healable by a high level doctor. Neither their stacking nor their damage capability is getting nerfed. They get to keep it...we get nerfed....


Must be nice to be loved...





Speaking from experience about this just last night, I was getting poisoned by a MCM from 105 meters away...From behind a building....


As some one already said, you cant beat em, join em. Time to start healing people....





Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
maddogs
Thu Jan 29, 2004 9:54 am
#12



ya being we are sapos to be the aoe ppl of this game i find it really mesed up


being poisoned threw buildings and 100m away is just a tad bit overpowerd


that or we are extreemly extreemly make the really extreemly under powerd





===============================================================


Daniel' Judson-Leonheart

dWhisper
Thu Jan 29, 2004 10:51 am
#13






RankorCity wrote:





Daker-Naritus wrote:





Quote from Pahdbacca, the Combat Medic Correspondant:


Was given permision to post these statements on CM poisons and diseases.


On the matter of the amount of Poison and disease damage and ability for poisons to stack...

The Devs feel that Poison and Disease damage is relatively balanced and there's not as much reason to change them.


On the matter of DoTs being able to be thrown farther than 64m...

'The Devs are aware medical DoTs can be thrown over 64m and the ranges for medical DoTs is being evaluated.'


http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=21393









Ok, so combat medics are going to be allowed to stack poison and disease (both very powerful dots combining to cause both heavy damage AND heavy wounds), to throw from 65m, and to have a dot that is ONLY healable by a high level doctor. Neither their stacking nor their damage capability is getting nerfed. They get to keep it...we get nerfed....


Must be nice to be loved...





Speaking from experience about this just last night, I was getting poisoned by a MCM from 105 meters away...From behind a building....


As some one already said, you cant beat em, join em. Time to start healing people....









All of the DOTs from CMs throwing things are from before the range fix last publish. They can also stack the different types of poison/disease because they are all affecting all different stats. Plus, you have something that takes 5 seconds to apply each one, and they have to run down a line of 9 disease throws, 3 poison throws. Honestly, if you let them stand there long enough to do all that to you, you deserve to die.


Eventually, those poisons and diseases with the extra range will dry up. Beyond that, you're comparing apples and oranges between two classes. You can stack an a Bleed with the launcher pistol with a fire DOT, and then go to your marksmen and stack bleeds and things with other weapons. Not to mention effects you can hit them with grenades to do some other nasty things (assuming you can find someone to buy them from).


For the record, I don't mind the flame DOT not stacking, since I usually open with the Flamethrower and then get the hell out of dodge. I don't stay close enough long enough to stack 3 specials. On the fire extinguisher, that's still in development, and they haven't stated who will be able to use/make it. So comparing what may happen and then going on about how it will affect what is seems kinda pointless.






Back yet again, for another round of SWG... um... fun. Yeah, that's it. (It's not just a diversion while I wait in the queues for WoW BG's)


Alysann Arimere - Imperius Doval... Two sides, one coin

Page 1 of 2
Previous Next