Commando Archive

Thread: Why is the har useless

MagicalHAt
Sun Feb 01, 2004 3:06 pm
#1

Hey can any one tell me why every one says the har is useless



IGN: Magichat
nightwolf180
Sun Feb 01, 2004 3:11 pm
#2

Try one and see for yourself. At HAR 4 you will know exactly why its useless compared to Flame4.



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You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
MagicalHAt
Sun Feb 01, 2004 3:16 pm
#3

ya but wiht the new patch coming out...



IGN: Magichat
Nighthelm
Sun Feb 01, 2004 3:17 pm
#4

Where to begin. Well, for one thing, the mods on it are broken. The speed mods and accuracy mods don't stack and flat out don't work. Thus you never get any more accurate or faster with it than you do at novice. Second, most mobs that are resistant to heat have an acid resist as well. Why use a weapon that is slower, does less damage and has no DOT? Furthermore, it is perhaps the dumbest weapon in the game. What the heck were the devs thinking when they came up with this? Every single commando I've known hates this gun in every single possible way. Have you seen it's default attack? At the very least, this gun should be removed and replaced with the beam rifle (most of us prefer a whole new gun all together but SOE hates us so that probably won't happen), with a whole line of rifle specials and not an exact clone of the flamethrower. So, to sum it all up the acid rifle is a flamethrower light, diet flamethrower if you will. I think we're stuck with it though, as instead of improving it, they'll probably just break the flamethrower mods, remove the dot for it and lower the damage capable of it (especially since TH has a personal crusade to utterly destroy and perhaps remove the commando profession).



Jered Nighthelm of the Keepers of a New Hope
Farky
Sun Feb 01, 2004 3:18 pm
#5

har is useless because it doesn't have a DoT. You hit someone with a flamecone2, they burn for a while, you hit someone with an acidcone2, they heal up and laugh at you.


Also it doesn't have the great explosions commando's are known for.





Farky
Recce: No idea where we're going, but we're getting there.
nightwolf180
Sun Feb 01, 2004 3:26 pm
#6






MagicalHAt wrote:
ya but wiht the new patch coming out...







We will continue to suck with the HAR and proceed to start sucking with the flamethrower.


I think they need to remove the HAR, add a Beam Rifle and a Carbine Repeater and add bonuses and specials for both (and the launcher pistol) up the newly liberated tree and have these weapons useable with rifle/carbine/pistole specials (with specials useable by all 3 up the new heavy firearms tree). Oh yeah, feelin' the love. Then we would be able to choose what we wanted to use, instead of just launcher pistol and pistoleer.




----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
TechnoHic
Sun Feb 01, 2004 3:42 pm
#7






nightwolf180 wrote:





MagicalHAt wrote:
ya but wiht the new patch coming out...







We will continue to suck with the HAR and proceed to start sucking with the flamethrower.


I think they need to remove the HAR, add a Beam Rifle and a Carbine Repeater and add bonuses and specials for both (and the launcher pistol) up the newly liberated tree and have these weapons useable with rifle/carbine/pistole specials (with specials useable by all 3 up the new heavy firearms tree). Oh yeah, feelin' the love. Then we would be able to choose what we wanted to use, instead of just launcher pistol and pistoleer.







I would like to see us have some sort of rifle and mods/specials that work for it and the LP and have mods stakck with it but I doubt they would be willing at all and especially not both in the same tree cause it would just be another thing like the FT line where thats all you need, instead they could put them in the new line and put the mods in the field tactics line, then a good bonus to em both at master. That would make our whole tree have some nice advantages instead of just one or 2.



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