Commando Archive

Thread: Tell me this is a typo!!!

Ramoz
Fri Jan 30, 2004 2:32 pm
#1

It's up to 5 now? What happened to 3?
tacwraith
Fri Jan 30, 2004 2:32 pm
#2

we knew that was coming.. last i heard it was 3 attacks not 5. still it doesnt matter, its not like the commando will live after the first one is 90% resisted (after armor resists hahaha)


its lovely really, SOE is switching combat to be decided by those that have the most money (aka, buy armor and all these idiotic stuff) than be decided by those who spend their skillpoints better.


but then again, after seing SOE's record at 'balance' , its not surprising.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

garvin
Fri Jan 30, 2004 2:35 pm
#3

Anyone see the new food item that gives +40 to def vs KD for a short time...that could be useful for our issues of fighting TKA...it might give us a better chance at landing that first hit...although I'd still like to see us get some better base defense mods, this could be a good thing...


OMG...did I just say something nice about a Dev idea....bleeech...LOL




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Hellshot
Fri Jan 30, 2004 3:01 pm
#4

Oh, I also noticed this little tidbit


"All of those numbers can be increased through experimentation or the use of bio-engineered additives."


and


"Working with a Bio-Engineer, a Chef can more than double the effects of their food. "



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
tacwraith
Fri Jan 30, 2004 3:10 pm
#5

hehe garvin... if a tka can't knock you down, he'll just slap you dead just as quick.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Raptor2k1
Fri Jan 30, 2004 5:54 pm
#6

Flameout

Reduce damage taken from the next 5 attacks by 90%
Yield 3, Filling 60





Maybe it's just taking this out of context, but does this apply to all attacks as it would seem given what it says there?




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Hellshot
Fri Jan 30, 2004 6:00 pm
#7






Raptor2k1 wrote:

Flameout

Reduce damage taken from the next 5 attacks by 90%
Yield 3, Filling 60





Maybe it's just taking this out of context, but does this apply to all attacks as it would seem given what it says there?








No, just flame attacks. You can look at the chef revamp here:


http://starwarsgalaxies.station.sony.com/content.jsp?page=Friday%20Feature%20Chef%20Revamp




Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
garvin
Fri Jan 30, 2004 6:07 pm
#8

hehe garvin... if a tka can't knock you down, he'll just slap you dead just as quick.


Ahh...but I can rely on other defenses to defend against that...at least I can still fight back while standing...that's the key...if your kd you can't do anything...Def vs KD is the most important factor when fighting TKA...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

garvin
Fri Jan 30, 2004 6:16 pm
#9

No, just flame attacks.


I'm not seeing anywhere they say just flame attacks...it says to prevent sneak attacks and high powered attacks...appears they are making it generic...it'll be nice for us to have available...but SEVERLY hurts our attack power even more then it's being hurt with other NERFs...


The key factor is first 5 attacks...but of all profession attacks, our speed is pretty bad...so for the FT, it's basically worthless for 5 attacks...


Throw in no stacking and a Fire Extingisher and we could be serious trouble...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Raptor2k1
Fri Jan 30, 2004 7:03 pm
#10

"The key factor is first 5 attacks...but of all profession attacks, our speed is pretty bad...so for the FT, it's basically worthless for 5 attacks..."


It wouldn't be too bad actually, just make sure you hit them 5 times before using a special. Alternativley, pull out a fastpistol and pelt them a few times.




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Ashrem
Fri Jan 30, 2004 7:48 pm
#11

bah, flameout? 5 attacks? heh I'll hit him with stopping shot 4 times and then hit him with panic shot and then flame single 2 him while he's trying to take another one to compensate for the last 4 hits...



************************************************************************************************************
Ashrem Whitefire
Suprememe OverLord of the WIdow Makers
And owner of the Slave Court Jester known as Aeron "Silly Puddy" Corvus
Jeren_Sehn
Fri Jan 30, 2004 10:02 pm
#12






Hellshot wrote:





Raptor2k1 wrote:

Flameout

Reduce damage taken from the next 5 attacks by 90%
Yield 3, Filling 60





Maybe it's just taking this out of context, but does this apply to all attacks as it would seem given what it says there?








No, just flame attacks. You can look at the chef revamp here:


http://starwarsgalaxies.station.sony.com/content.jsp?page=Friday%20Feature%20Chef%20Revamp







Other than its name, I don't see anything that suggests it's a flame defense (or even heat defense) only. It does say "powerful" attacks, and it is possible that TH is convinced that we have the one and only powerful attack in the game...but ...




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Jazuhl
Fri Jan 30, 2004 10:15 pm
#13






Jeren_Sehn wrote:





Hellshot wrote:





Raptor2k1 wrote:

Flameout

Reduce damage taken from the next 5 attacks by 90%
Yield 3, Filling 60





Maybe it's just taking this out of context, but does this apply to all attacks as it would seem given what it says there?








No, just flame attacks. You can look at the chef revamp here:


http://starwarsgalaxies.station.sony.com/content.jsp?page=Friday%20Feature%20Chef%20Revamp







Other than its name, I don't see anything that suggests it's a flame defense (or even heat defense) only. It does say "powerful" attacks, and it is possible that TH is convinced that we have the one and only powerful attack in the game...but ...





I've been monitoring the chef forum closely (I'm a chef in addition to being a commando) and I've seen absolutely no evidence to support the idea that the new Flameout only affects damage from the flamethrower. I think you can lump this in the same category as the rumor that the current Flameout puts out the flame DoT -- completely false.


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