Commando Archive

Thread: Hot to put out flames...the fix is already in

RamoneAilika
Sun Feb 01, 2004 2:58 am
#1

Last night during a massive raid on anchor head on the Infinity server a number of the assualting person ran into a master commando , as they began to fall his flame cone 2 one of them tumble...and the flames went out. Tumble puts flames out!


So whyare the devs about to force these changes on us when the simple rule:- if your on fire dive and roll works?





Mikalos Burch- Imperial Starfighter pilot Europe Chimaera
Aili Burch - Ex member of the ICW
Defected to the rebellion 10/6/04 (infinity)
Nighthelm
Sun Feb 01, 2004 3:16 am
#2



The devs are about to nerf us because TH told them to. He and a dev did a test on test center in which they were BOTH master commandos. Well the master commando won and TH found this to mean that commando is the most invincible class ever created in an mmorpg (and perhaps the biggest imbalance in all of gaming history). To add to that, TH heard the many calls from commandos to fix our profession. He has taken it upon himself to fix us, as in the same type of fix your dog receives from the vet.



Yes, it really was that rediculous.





Jered Nighthelm of the Keepers of a New Hope
Anista
Sun Feb 01, 2004 5:13 am
#3

OK that's bull. They nerf us commando's like that... they should nerf that 20 second dely attack for smugglers (Panic attack i think it's called) cause that's bs.. 20 seoncds even buffed you don't stand a chance. But they are going to nerf OUR Flames?? i mean come on.



Just my 2 cents worth.



Black-Ice


The Black Rose of the Council of Darkness- Kettemoor





D'arkk Krystal - Kettemoor - Jedi
Dawnn Stardancer - Chimeara - Jedi
Khatt - Bria - Trader
R'ose Black (formerly Egni Ni'Ib) - Flurry - Entertainer
Rose' - Ahazi - Entertainer
All Imperial. Thank You Very Much
Witter
Sun Feb 01, 2004 5:17 am
#4

really? tumbling puts out flames? cool
thepunisher286
Sun Feb 01, 2004 8:27 am
#5

it does? what the fook....TH said flames cannot be put out unless you run in water...


why am I still in shock to know the devs are this ignorant..
TOcheapTOdie
Sun Feb 01, 2004 8:34 am
#6

OK that's bull. They nerf us commando's like that... they should nerf that 20 second dely attack for smugglers (Panic attack i think it's called) cause that's bs.. 20 seoncds even buffed you don't stand a chance. But they are going to nerf OUR Flames?? i mean come on.



yea **edit** they keep nerfing us man. just cause we are almost the most powerful ppl in the game? what about the smugglers man i mean i have flame 4 and acid 4 and a smuggler WHOOPED MY ASS with that stupid shot.
maddogs
Sun Feb 01, 2004 10:09 am
#7

we are almost the most powerful ppl in the game

______________________________


acttuly no were the secound to the weekest in dps if not the weekest I have to do some more testing with pike men but we might actuly have the lowest dam out put in game and are aoe are the worst aoe attacks in the game tho were sapos to be the best



===============================================================


Daniel' Judson-Leonheart

kapm
Sun Feb 01, 2004 10:26 am
#8






Anista wrote:

OK that's bull. They nerf us commando's like that... they should nerf that 20 second dely attack for smugglers (Panic attack i think it's called) cause that's bs.. 20 seoncds even buffed you don't stand a chance. But they are going to nerf OUR Flames?? i mean come on.



Just my 2 cents worth.



Black-Ice


The Black Rose of the Council of Darkness- Kettemoor








panic shot does a 10 second delay



Kap'm Kracker
Kap'n Kracker
BeWary
Sun Feb 01, 2004 12:43 pm
#9

As stated above, Panic is a 10 second delay. Warcry2 is the 20 second delay, you get it a master brawler.

As far as DPS goes, Commando was by far the funnest Melee required proff in game. I'm holo grinding so I get to play them all and Comando rocked. I can agree that the skills need to be better distributed in the lines, Grenadier shouldn't be a 1/2 step from master as far as power goes. C'mon, a DOT that ticks for well over a 1.5K and leaves massive black smugdes all over the ham bar,the only DOT in game that will incap, the ability to "Own" the least often defended damage type? Say all you want about low damage, I was on a raid last night and if it wern't for the commandos there would be 3 more large tower turrets where there are only smoking holes now.

Yes the DOT stack "fix" blows, but it hits us all. Try being a pistoleer and knowing that even with an Uber weapon your best DOT will tick for around 800 unless you can land a KD to set it up.



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


"Early to bed, and ealry to riseprobably indicate manual labour"- John Ciardi


Xamyr Epan is a thief



Nighthelm
Sun Feb 01, 2004 3:00 pm
#10

It's not just the dot stacking that's gonna kill this profession. Resists will factor into the flame dot now (which is at it should be to be honest). Basically this destroys the flamethrower for big game hunts. I've played a few other professions while holo grinding, commando is not very good for dps. The only good news is that this patch will expose commandos for how pathetic our dps is without the flame dot and perhaps the devs will notice this.



Jered Nighthelm of the Keepers of a New Hope
nightwolf180
Sun Feb 01, 2004 3:10 pm
#11

Tumble doesn't stop fire dot. I've already tried this out and tumbled to standing kneeling and prone and none of them puts out the fire. Granted I wish this WAS how they fix our fire dot being so "uber". You can't use specials while tumbleing, giveing you a choice between tumbleing in combat to end the dot or dieing.



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
Phalx
Sun Feb 01, 2004 3:14 pm
#12

Actually, try going prone and crawling. I think that DOES work.


Why do we hear so many screams about not being able to put out fire? People just aren't told of how to do it. Think back at how many didn't think to run into water to put out flames. If people aren't beaten over the head repeatedly with a very very very simplistic answer that even a 1st grader could handle, they cry that its not fair....



Phalx



Phalxion
Lieutenant in the Rebellion
Rebel Underground
Farky
Sun Feb 01, 2004 3:16 pm
#13

The best thing to do, is get clear of the fight, suck back some flameout, and drop prone. Having someone heal you also helps a lot.



Farky
Recce: No idea where we're going, but we're getting there.
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