Commando Archive

Thread: What Nerf?

StiflerPG
Thu Jan 29, 2004 7:22 am
#1

Whats this nerf your all whining about? I'm probably gonna hit novice commando heading to master, but I'm not gonna bother if this nerf is as bad as you all think it is.



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xXCircusXx
Thu Jan 29, 2004 7:23 am
#2

run!!!!! no, infact /burstrun



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JesterOp6
Thu Jan 29, 2004 7:31 am
#3

talking about the fire extinguisher, which we have no idea who can use/make them but prolly not good for commandos, and also soon you will be able to only stack 1 DOT from your flamethrower. In addition to that i believe fire DOTs will now look at a targets resists for damage. all of these things will serverely limit the combat effectiveness of a commando.



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ShakariPsy
Thu Jan 29, 2004 7:57 am
#4






JesterOp6 wrote:

talking about the fire extinguisher, which we have no idea who can use/make them but prolly not good for commandos, and also soon you will be able to only stack 1 DOT from your flamethrower. In addition to that i believe fire DOTs will now look at a targets resists for damage. all of these things will serverely limit the combat effectiveness of a commando.






well the DoT should go thru the targest resists lol if something is resistant to fire doesn't mean the it DoT is on it it stops being fire resistants surely



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StiflerPG
Thu Jan 29, 2004 8:30 am
#5

Surely this "fire extingusher" is the doctor skill to "put out" the flame DoT?


If its usuable by everyone then yeah, that sucks, but if its a Doctor skill then its no so bad. Are the other stackable DoT skills from the other combat classes getting nerfed too?


Oh well, I should hit novice tonight anyway, and probably still go toMaster just for the fun of it. Not a holo grind either, I'm just in a "character development limbo" phase, not sure what I want to do.





I R TEH JEDEL!
tacwraith
Thu Jan 29, 2004 8:39 am
#6

dont count on it stifler. TH, in all his wonderful fairness and few days old commando career, has stated that its 'unfair' that we can dot, oh 'scuse me, an 'incurable' dot, other players and that players running around attacking other people's pulls (read: creatures they were fighting) with the flamespecial and running away, griefing the others with the dot.


So its safe to bet he's pushing it so anyone will be able to use it.


Better yet, some jackass in SOE (dont know who, could be the same one mentioned above), put in the notes that the fire dot will now grant XP! Can you imagine now people will REALLY be rewarded for attacking other people's pulls with just one shot and running off.. the dot will then give them xp. BRILLIANT!


On other news, SOE made changes to the range modifiers of what we think is the acid rifle... you know, the 'lite' flamethrower that has no dot. I hope you join the celebration party the commando community is putting together. We'll play russian roullette with our fixed HARS.







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Skragbait
Thu Jan 29, 2004 10:47 am
#7

I'm guessing we'll be about 10% as effective as we are now if we're lucky. Our ability to stack the dot's is where all our damage came from. We don't really start doing some serious damage until we get 3 or all 4 DOT's on something. You can forget getting in rancor groups after this patch unless you have some pistoleer skills to use the launcher pistol. =/ The flamethrower won't be able to hurt them at all.



------------------------------------------
Skragbait - Bria
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Skragbait
Thu Jan 29, 2004 10:58 am
#8

And fire extinguishers might make PvP pointless as a commando. Imagine hitting someone in a full suit of comp with 80% resists for maybe 100 damage with one of our 9 sec delay (at Master) specials and then they just extinguish the dot.


Hell the only way I can kill a buffed oponent is to hit his mind. With a full set a doctor buffs you don't ever have to worry about getting health or action incapped. Hell I'm starting to think the only PvP template that'll be worth a **edit** now will be Master Rifleman/Master TKA.




------------------------------------------
Skragbait - Bria
Master Commando/Smuggler, Pistoleer 0003
"Trying is the first step towards failure."
"Hey, just because I don't care doesn't mean I don't understand!"
Jandel-Har
Thu Jan 29, 2004 11:20 am
#9

I know pistoleer bleed shots are no longer going to stack. after this update I am going to be going from the guy who saves everyones butt , to the guy needing the saving. I always thought that a commando is like one of the badest mothers on the battle field(not just in SWG) and now it looks like we will need help hunting durnis. Oh well almost master , after i do maybe i will become a chef. Would you like fries with that?



Just Dak - Flurry
Jeren_Sehn
Thu Jan 29, 2004 11:42 am
#10

Jandel:


The good news is we will not be limited to hunting durnis. The gimped-Commando bunny-like target of choice has always historically been leviasqualls. They give way better XP, and are so slow that you can run away from then (though you will need to invest in Scout for some terrain negotiation.


So the bad news is that, yes, we will be limited to being bunny slayers again, but the good news is that theywill beslightly more impressive bunnies than the ones you seem to be thinking of, so take heart.







(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

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Jandel-Har
Fri Jan 30, 2004 11:46 am
#11






Jeren_Sehn wrote:

Jandel:


The good news is we will not be limited to hunting durnis. The gimped-Commando bunny-like target of choice has always historically been leviasqualls. They give way better XP, and are so slow that you can run away from then (though you will need to invest in Scout for some terrain negotiation.


So the bad news is that, yes, we will be limited to being bunny slayers again, but the good news is that theywill beslightly more impressive bunnies than the ones you seem to be thinking of, so take heart.









Thank you I feel so much better, I was considering hanging around the citys where the meatlumps spawn , but then I thought if one of them had a knife I would need a medic standing by to keep me alive lomg enough to kill it.



Just Dak - Flurry
Mogro
Tue Feb 03, 2004 9:22 am
#12

Can someone please explain exactly what nerfs are being placed on commando and where they recieve the information. I have read a lot about the commando flamethrower nerf but I still do not know what it is and where it came from. I understand that DOT will be nerfed, that new food will give fire resistance, and that AT-STs will have greater defenses -vs- flamer, other than these I haven't seen a thing.

Thank you,



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Akinoor
Tue Feb 03, 2004 9:28 am
#13

What you listed there is what the nerf is about.


+ That heat resistance will affect the damage of the dot. This I haven't read from a dev, only in other's posts. I'd like to know where this came from too.



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