Commando Archive
Thread: Another oppinion in Commando !
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tuliparta
Wed Jul 28, 2004 11:50 am
#1
Okay first of all Commando shouldnt be super uner combat skill like should no skill be like that all should be at the same line in one point of view, let the equipment make some differencies.
Okay Grenade bar stays like it is just make the grenades more usefull like all bigger xplosion should have KO in it and all this side effect things 
Heaveweapons bar should stay like it is but the heavy weapons could be more usefull 
Flamethrower bar i dont complain
acid rifle bar i dont complain
And now the main point of my view to command as you hit master commando you get bunch of certifications to special weaponry of each class rifle/carbine/pistol.
There is launcher pistol already but its in novice and some ppl just hit the novice for the pistol all should be in master so ppl wouldnt do this 
Now you are master and go and master an elite marksman skill you get to use good special weapons like there could be Machine gun like stationary machine gun for rifle. i dont mean the DC-17 or what it is couse its more like assault rifle type thing (dont compare them to modern real weapons) and so on it would make nice combinations of skills when you can use different weapons as a commando.
Ah and if commando need brawler there should be 1 bar for them so we could make acid and flame to the same bar couse they are pretty much same type weapons.
And commandos dont use like so dirty fighting there should be efficient and swift melee not as powerfull as TK but like specialised in making the opponent immobilised for a moment like moves called knee braker and that kind things.
sorry for typing errors and this is quickly made oppinion so dont judge by saying im an idiot, but please give me constructive critic 
Stupmster
Wed Jul 28, 2004 1:43 pm
#3
tuliparta wrote:
acid rifle bar i dont complain
well THAT'S a first... pretty much everyone with "new" ideas complains about the HAR.... and i like the part about the special commando pistol/rifle/carbines.. i always thought because of our pre requisites we should get a commando only pistol, rifle and carbine..
Slicer17
Wed Jul 28, 2004 2:21 pm
#4
We should get a Special Carbine and Pistol for Sure... i mean, we are "commandos"
RIfles, well, IMHO that should have been given to Bounty Hunters. the LLC is a pretty dumb weapon and should be nixed or given to us and put under one of our trees... Just tuck it away somewhere... Bounty Hunters should get a RIFLE line instead, so they can choose to dablle in rifleman, pistoleer, carbineer... I mean when did you ever see Bobo with a LLC? I could be wrong im not a SW Lore Freak so i dont know..
Hers the definition of commando.
"a member of a military unit trained as shock troops for hit-and-run raids [syn: ranger] 2: an amphibious military unit trained for raids into enemy territory "
When was the last time you saw a member of an elite team running around with only heavy weapons? Usually only one specializes in ANTI tank or DEMO and the rest are lightly trained and given Situational Weaponry such as AK or M16.. I dun know we need a carbine/ pistol tree instead.
Stupmster
Wed Jul 28, 2004 9:55 pm
#5
Slicer17 wrote:
I mean when did you ever see Bobo with a LLC? I could be wrong im not a SW Lore Freak so i dont know..
people have to remember that not every BH uses the same weapons as boba fett.... bossk for instance uses grenades and a flame thrower...
garvin
Thu Jul 29, 2004 12:19 am
#6
While I agree that no profession should be "uber"I disagree that all professions should be equal across the board with just equipment making the difference...
Let's say that we made10 Master Profession cost exactly 100 skill points...every profession got the exact same defense and offense attacking power...everything was dead even...
Now lets say we took 1 of those Master Professions and increased their skill point cost by 50...should everything remain equal, or should that profession get a boost to their defense or offense (or a bit of both)?
We cost more skill points then any other elite profession...we also come with the most Combat related pre-reqs of any profession in game...that should give us the edge when set side by side against other professions...
It should be through dabbling that these other professions gain the attack and defense that we are capable of comparatively...It should take spendingas much skill points as we do, should they gain the same level...Things should be balanced 1) On skill point cost & 2) On type of Pre-Reqs...
We definitely should not be uber...but we also should not be equal (considering we are actually lower in power and defense compared to some of the Elite professions)....We should have and edge advantage over them until they spend the same required costs...Just like BH's should be able to out manuver us via their scouting pre-req and Combat Medics can out heal us...
To say we should be on the same level is like saying we should be able to throw a poison as well as a Combat Medic even though we don't spend they skill points in the same areas they are forced too...Rifleman, Pistoleersand Swordsmen don't spend the type of skill points we do, yet they can out damage us when it comes to DPS...
Message Edited by garvin on 07-28-2004 01:28 PM
tuliparta
Thu Jul 29, 2004 12:26 am
#7
Yes i didnt thinked the SP costs so much
good point well i didnt mean literally same kind i ment that they just shouldnt be so unbalanced as they are 
tuliparta
Thu Jul 29, 2004 12:28 am
#8
But what you think about the weapon thing if you undestood my point in there 
Zeronock
Fri Jul 30, 2004 10:46 am
#9
cause he is a commando possing as a MBH so he cant get his FT nerfed shhh dont tell everyone tho
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