Commando Archive
Thread: AA and CA for the revamp
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jRaylianholy
Tue Aug 31, 2004 1:48 am
#1
I wonder if there will be skill attachments for the flame thrower. was it intended not to be i know we have the skill attachemtns for the rockets and such that dont even work. but will we get them for the torch. um wait you cant answer this hm...... well guess i ll jsut wait . how bout this is it a bad idea to do spend all my cash on these broken attachments?
Niskossk
Tue Aug 31, 2004 4:46 am
#2
haha thefunnypart is that... they're broken... and... and, well, they're broken.
jRaylianholy
Tue Aug 31, 2004 6:19 am
#3
have faith my friend we one day will get these back......we better.
Niskossk wrote:
haha thefunnypart is that... they're broken... and... and, well, they're broken.
StarNick
Tue Aug 31, 2004 7:03 am
#4
I think originally all hvy and special hvy weapons came under 1 skill mod...that might be why there are only HW, rather than special HW skill mods....
garvin
Tue Aug 31, 2004 8:33 am
#5
I'm glad you asked...Although I can't disclose much of the info I learned at the Summit just yet, I feel I can somewhat answer this question based on a response TH gave us awhile back...
In a past 19 Answers, TH told us that our Heavy Weapon Mods were going back to generic Heavy Weapon Accuracy and Heavy Weapon Speed like they were in Beta...the question then became, will they be the same old mods or will they be new mods? Also, will they just effect our Consumables or will they effect ALL of our weapons?
Since we all know that Speed and Accuracy is changing in the revamp, I don't think it would hurt for me to answer this based on what I've seen and heard...
So here you go...Old & All...yep...you heard it here folks...Old mods and All Heavy Weapons (except of course Grenades which have their own mods)...
These answers are based on what I've seen and heard, but are of course subject to change...nothing is quite in concrete yet, so I can tell you the PLAN is to go that route...Sandbox testing will be the ultimate confirmation though...
DrkSensei
Tue Aug 31, 2004 8:59 am
#6
Question: Will they be changing the LLC from BH to work off the same mods( skill tapes etc) as it uses the same eperience etc
garvin
Tue Aug 31, 2004 9:11 am
#7
I can't really answer BH related questions...They will be getting lots of attention via the Revamp like all the other Combat Related professions. I would suggest keeping an eye out for the Dev posts next week and Following the BH Forum...Tanks did a wonderful job representing the BH Community at the Summit and appeared to come away from the Summit very happy (like the rest of us Correspondents).
DrkSensei wrote:
Question: Will they be changing the LLC from BH to work off the same mods( skill tapes etc) as it uses the same eperience etc
Message Edited by garvin on 08-31-2004 09:15 AM
Message Edited by garvin on 08-31-2004 09:16 AM
DrkSensei
Tue Aug 31, 2004 9:30 am
#8
I was more curious as I am heading to Master Commando with the LLC line.More of a musing how the mods will stack between the classes.I have learned not to ask questions on the BH forum heh.
StarNick
Tue Aug 31, 2004 6:20 pm
#9
Good news Garvin, lets hope that does indeed happen....will not only make our job easier, but more accurate!
BravenIrish
Tue Aug 31, 2004 6:34 pm
#10
Woah!!!...
Good thing I never had that old garage sale! I kept all the old attatchements in one box...just in case (it was marked at 5 credits though). I wonder if I should dig out that old LP....
?
Slainte'
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