Commando Archive
Thread: My only problem with Commandos...
I'm not the kind of guy to cry for a nerf, but this is something completely insane that just bugs me. Realize, I've been on the Commando side of the fence..and I've seen the devastation of the Flamethrower from the shooter, the target, and the CH whose rancor gets hit for 2k a tick of the fire effects. Load of crap, I'd say...
What I mean is, if a Commando hits me with a flame single, I take some high damage initially, unless I'm wearing my armor. I then get hit for about 100 damage a tick from the fire effects along with some rather large wounds. However, my rancor, grauls, and gurreck all get hit for crappy damage initially, and then take 1k-2k damage per tick of the freakin' fire effects, plus about 600+ health wounds. This is disproportional. Why do they get hit so much harder when they have freakin' 100% and 50% heat resistance?! Now, don't give me crap about "duhhhhh, it's a heavy weapon, it does heavy damage". Yeah, I know, thanks, we're far past that. But it does less to me than it does my RANCOR?! My GRAUL MAULER?! GURRECK?! That's crazy...So, really, that needs to be fixed..and don't give me yet more crap about "duhhhhh, the changes that were made were intended, duhhhh, so there's nothing to fix". I mean, c'mon, that's pretty ridiculous, isn't it? Level 45 gnarled rancor gets owned by a flamethrower in about 40 seconds while having 100% resistance to heat..I wouldn't even think he'd catch fire in the first place. 100% means zero damage taken! *Growl!*
Fix it soon, please.
-Rynaurr Rhylin, Thing Commander
I have no problem with mob resists actually soaking up the stated % amount.....so long as it works for EVERY weapon in the game.....
BTW...good luckkilling higher end mobs if it happens. And good luck killing the said rancors/grauls etc to spawn the babies for you to tame ![]()