Commando Archive
Thread: Brawler Prerequisite
Well, I know I am probably not the first person to complain about this prerequisite for commando, but I didn't see the correspondent have anything in his report about it, so I hope he will look at this. Currently, the Unarmed tree does nothing for commandos except for having an extremely tiny melee defense (+2) which overall is completely worthless.
If there is no trees or planned additions to giving commandos perhaps a melee tree or attacks which most likely would never be used or would be complained about by TKA's, then I would suggest removing the brawler prerequisite for commando, and instead giving it a more suitable one. Exploration,Hunting, Trapping all would be suitable replacements and more fitting (trapping especially). Unfortunately, I personallydon't know how this change could be implemented, but its something that could be looked into.
As it stands, I just feel that having a part of a class that I will never use is a giant waste of skill points and feels like it limits my already slim options on character creation.
no one is stopping you from getting TKA but yourself, you say you'll never use it again and that's your choice...I have master marksman as a prerequisite to commando and I'll never pick up a blaster, so mastering marksman is useless to me, but I don't want it to be removed....it's just a balance issue so that it keeps most of the dabblers out.
Xytroncore wrote:
no one is stopping you from getting TKA but yourself, you say you'll never use it again and that's your choice...I have master marksman as a prerequisite to commando and I'll never pick up a blaster, so mastering marksman is useless to me, but I don't want it to be removed....it's just a balance issue so that it keeps most of the dabblers out.
But the point of the skill system is to ALLOW dabblers in a variety of professions. Why does everyone have to be such a "Class gestapo" and be angry that people are multiple classes at once? Only masters will be the extremely strong ones in that class and the novice and dabblers will always be at half or less then their potential. Balance canstill be achieved by adding more useful skills in the place of one that has nothing to do with the class and will most likely never be used by 95% of the people unless they plan on going TKA as well. Granted I'm not saying everyone should be allowed to just grab a flamethrower and go crazy with itbut thats not really that muchof a task to get novice commando anyways. You've seen the vast influx of commandos lately and I bet you 75% or more will not master it.
Personally, I find that marksman has alot more of a reason to be a prerequisite than brawler. In fact I would say Exploration, Trapping, and even Hunting trees would have more of a reason for commando than brawler. This of course based on the fact that commando has not ONE brawler type skill in it at all and there has been no word of us gaining any sort of brawler type attacks (which would probably be wasted since not many people would bother with swapping out their flamethrower/acid rifle).
TKA Precision tree is great. It's that simple - overall, between Marksman, Unarmed, and Teras Kasi trees, you'll pull +34 Melee Defense and +41 Ranged Defense.... Defense and speed are the commando's two hugely lacking points - take Precision, though, and you'll get a helluva boost - in fact, you'll get more of a boost than basically any other class in the game gets.
TKA Meditation tree is excellent as well - at lower levels it allows you to cure your own bleed, followed by poison and disease (without any medic skills) as well as bumping your regeneration rate up significantly. If you bother mastering it, you'll be able to heal your own wounds off in the field (from all stats) without seeking out a medic first.
I don't doubt that marksman has more to do with being a prerequisite than unarmed does (to a point though....in the army you have to learn basic unarmed fighting too)
And as it stands now commando is a dabblers dream, a large group of people are only doing the flamer line because that's all anyone needs, master commando gets nothing else usefull abover flamer 4, so people aren't bothing to get it...so changing the unarmed tree to something else would only invite more of these people.