Commando Archive

Thread: Commando Balances

Blackflare
Wed Oct 01, 2003 10:36 pm
#1

STOP! Before you go off the deep end I'd just like to say that this isnt a "flame commandos" post, or a "Commandos do to much damage" post. Quite the opposite.. between the useless weapons (besides FT) and the multitude of dabblers Commando is (still) a broken class. Soplz read all my solutions before you flame me


Weapons


Flamethrower works great, but... should a flamethrower work against a at-st, or a fully armored person? No.. FT should be brutal against "soft" targets..ie animals, people without armor. Armored vehicles and fully armored trooped should be (almost) totaly unaffected by fire.


Rocket Launcher.... when is the last time someone used on of these? They dont.. why? because FT does its job better then it does. RL should be brutal against vehicles/at-sts and act as a suppresion AO against people. It should have a low chance to a hitting poeple, but when it does... OUCH.


Heavy Acid Rifle.. usefulness? same as rocket launcher. Its currently a wall decoration. HAR should be a big DOT weapon usefull against people and heavly armored stuff.


Heavy Particle Beam Cannon ... this should be the commandos main weapon. brutal against armored people, vehicles,unarmored people, your moma, my momma, etc etc.. the top of the line weapon.. this cert should also be placed in heavy weapons support 3


Lightning Beam Cannon .. this should be moved into heavy weapons support 1, and should be the armored version of flamethrower. useful against anything armored.. but less effective against unarmored people.


I believe something like this would make other commando weapons useful (besides FT), make PvP more in detailed. and would stop the multitude of people from just dabbling. Not saying these are the best solutions, but something needs to be done.



Flame on

Azhara
Wed Oct 01, 2003 10:55 pm
#2

for the HAR at least, id just be happy slapping some range on that sucker, supposed to be a rifle afterall but yea i do agree in the regard that RL & har should be made affective vs armors but possibly less against unarmored opponents.


and go FT with soft creatures! burn Burn BURN all those ebul squalls!

RebelCell
Wed Oct 01, 2003 11:23 pm
#3

I noticed you pointed out dabblers as a problem for Commando or proof that it's a broken class. Can you explain your thought process there?
Blackflare
Thu Oct 02, 2003 12:06 pm
#4

Dabblers in the commando class take only one line of skills, Flamethrower. If weapons where fixed.. you'd see a wider variety of commando dabblers.. not just uber flamers.


no one ever bothers training anything besides flamethrower... something like this would make the class more well rounded.

nightwolf180
Thu Oct 02, 2003 12:07 pm
#5

RL kicks A*S! It doesn't need changeing at all. Flamethower dot is the only reason people with armor are going down from it, and thats because armors don't currently effect any dot at all. And all 4 of our specials stack the dots. Grenades need more fixing then the heavy launchers. They have to short a range deadly ham costs and bad accuracy and too small a radius to make up for the horrid accuracy. The Partical Beam Cannon does more damage then the RL, with shorter range and horrid accuracymore then 10moff of 48m distance, while the RL is awesome anywhere from20m-64m. And the acid and lightning cannons are both mid-short ranged weapons with small or no radius effects and light armor pierce or better, these ARE anti-personnel weapons, but they are even more innacurate then the RL. I suggest becomeing a master and testing all of the weapons before you make suggestions. Unless you master commando you will NOT get a real feel for all the weapons.


Har does indeed need help though. And flamethrower needs its own set of fixxes. However I don't think I want to see the HAR get a long range to its specials. I'd rather its specials had no delay and half the damage for its specials as the flamethrower, and add armor pierce 1. To bring it on par with the light lightning cannon in the BH arsennal. And to give us more variety with our weapons.


As for HPBC being our primary weapon.... no... not if we get it at heavy support 3 and also because its a weapon that has limited shots (like grenades). These heavy weapons are very expensive considering their limited number of shots, we are talking 20-45 shots each weapon. Flamethrower and Acid rifle are our primary weapons, if you don't use the specials you do as much damage as someone who DOES use them.





----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
bikebum
Thu Oct 02, 2003 12:11 pm
#6

Dabblers being proof that it is a "broken" class comes from the fact that taking just 1 tree of an elite profession makes you nearly as powerful as a master. Same goes for many other classes, just commando is flavor of the month. Personally, as I have stated many times, something needs to be done to our class trees so that there is incentive to train in all of them rather than Flame. Changes like those above could reward the dabblers and the masters.



And don't get pissed at me... The last thing I want to see happen is flamesingle2 go to the master block. If that becomes the commando fix I will drop everything but our HW line and flame 1&2. For the record, I am 2-3-4-0 and climbing with the intent of master, however if grenades and HAR are not fixed up some I will be a 0440 commando / 3200 CH / 0004 TKA and the definition of a dabbler.

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