Commando Archive

Thread: Great Idea to get replace acid rifle and match up to bh's,Don't ingore this!

atat9619
Thu Oct 02, 2003 2:31 pm
#1

We get mounted guns,i just dont mean on creatures,they can be place on ground and on creatures.There will be 3 types repeater,acid,and heavy,repeater is energy,acid is acid,heavy is blast,repeater is fastest and 88-264dmg acidaverage speed and 189-378,and heavy is slow speed and 345-600.The get the same range as carbines.They r slow at turning.They also absorb 25% dmg u take.If u have good ideas please tell me.




^4Battlefield SF>SWG
Mister_Heavy
Thu Oct 02, 2003 2:43 pm
#2

I'd prefer that the acid rifle get a makeover. Give it AP1 and a delay similar to the LLC. Move the HAR skills and specials over to the FT line, and give us an "Advanced Munitions" line that would include, but would not necessairly be limited to, the Launcher Pistol. The beam rifle could be added in as another cert in the Advanced Munitions line. As could the Golan Arms Flachette Launcher.... god I'd love to see that weapon in game.


Furthermore, in box three of the now "liquid propultion weaponry"line (FT and HAR), reduce the accuracy to +15 from +25, but institute a +35 to accuracy for both FT and HAR in the Master Commando Box.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
CooperHawkes
Thu Oct 02, 2003 3:01 pm
#3

i dont think your idea is new or something like that .. but yes i think such kind of guns are a must have for the commando profession ...

Gutav
Thu Oct 02, 2003 3:50 pm
#4

I cant remember where I read it or if it has any significance, but there used to be a tripod or mount schematic for mounting heavy weapons vehicles when they come out. Not sure if it was also intended for creature mounts or not. Would be nice though since theyll be out before vehicles.



Gutav
nightwolf180
Thu Oct 02, 2003 4:39 pm
#5

naw I'd be happy with a hand held heavy carbine. Or maybe a shoulder held bazooka style laser cannon. That would be fun I like the idea of the tripod weapons but they should just immobilize the user, not turn slow or anything. And absorbs 25% damage? no if anything it should increase damage done to YOU by 25%



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
atat9619
Thu Oct 02, 2003 5:38 pm
#6

I said theres a 5 sencond delay in changing weapons.



^4Battlefield SF>SWG
atat9619
Thu Oct 02, 2003 5:45 pm
#7

Lets have a vote then of what should be the commados weapon.



^4Battlefield SF>SWG
TucaRingo
Thu Oct 02, 2003 9:18 pm
#8

I've heard the Mounted gun idea before and I have to admit, it really doesn't get me very excited.


However, I do have an alternative. I'd like to see the FT and HAR merged into one tree. They are carbon copies of eachother, and they should be. Make their speed and damage near to equal. Put the specials into the skill. Exs; Flame single and Acid single should be together, etc, etc. This is not a new idea either. I realize this, keep with me for a moment. I think that the tactical line should be more than just grenades. We should have defensive mods in there and unarmed specials. They don't have to be the best. They don't even have to be specials. They could just as easily be staticthings like dodge melee, a passive-take cover, orsneaking abilities (for NPC missions).


Then, with the spare tree, we should have a ranged weapon that isunique. The FT and HAR can fire ranged, if we skip the specials. But that of course makes us a less diverse proffesion. I personallyam tired of using mycharged weapons for ranged attacks.They are far too expensive. Whatwe needis anall purpose, ranged rifle/carbine type weapon. Itobviously could not be of flame/aciddamage. Nor electric, like the lightning rifle; or else the BHs would be crying nerf. The only alternative for a general use weapon that could fire quicklyand have ranged specials would have to be another blast damage weapon. Call it whatever you would like. Design it however you'd like. But (I'm borrowing this idea by the way) give the ability to do different types of damage through powerups. Like diffferent types of ammo. You've all seen the hvy weapon powerup section on the vendors, it is always empty. Why not make an upgrade that makes the damage from this weapon be of a certain type. One type of upgrade would be acid, the other stun, the other electric. That way, no one can cry nerf. And we'd have an all purpose weapon that has specials, unlike the LP. The entire time, using the options and items the devs had promised us (like hvy weapon powerups). A weapon of this kind could quite easily have skills that are just bonuses from the marksman skills. Plus 5 pistol/carbine/rifle specials at skill one. Plus five again at skill two. Allowing us to use all that we had gained in our progress to commando but in a way that will not 'cry nerf' nor wast the time that we had spent.


Lucius Decumius

Mavarus
Fri Oct 03, 2003 9:53 am
#9

TucaRingo, great ideas and very detailed. I think u should go further with them. You are definately on to something.


Commando 2442/ smuggler 0330


*Just because u carry a FT around doesnt make u commando, true commandos are an arsenal*





Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

Page 1 of 1
Previous Next