Commando Archive

Thread: What's the range on Heavy Acid Rifle specials?

Zechs_Merquise
Fri Oct 03, 2003 7:39 am
#1

<nt>




Zebacca - Intrepid
Ozzymydus
Fri Oct 03, 2003 7:47 am
#2

16m same as the flamer.



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Stelonous
Fri Oct 03, 2003 8:10 am
#3

And that my friend, is the reason why most commandos don't bother with the Acid Rifle. FT > AR



Mecra Von'Stelonous
Skatey
Fri Oct 03, 2003 10:00 am
#4

I love the Acid Rifle. It might not have the damage of the FT but I still use it all the time.



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Sunrunner-Eoo Master Chef-Master Tailor-Master Merchant LOCATION OF VENDOR
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-1667 -813 Inside Eoo's Sleepy Cantina


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Jeren_Sehn
Fri Oct 03, 2003 10:03 am
#5

The problem is it does less damage, is much slower andhas the same AP rating (0) as the flamethrower. On top of that, it's specials have no DoT effects.


The only reason to use it is in the case of those rare creatures that have high Heat resists and lower (or no) Acid resists. And even then the FT DoT effect still amkes the FT a better choice many times.





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Stelonous
Fri Oct 03, 2003 10:40 am
#6

There isn't a SINGLE reason right now to use the Acid Rifle except for hitting things weak against Acid. However, as pointed out, the FT DOT will more than make up for any weakness.


Again, yet another example of a poorly thought out weapon system. Sometimes I really wish the Devs that made professions... actually PLAYED the professions.


*sigh*




Mecra Von'Stelonous
Mavarus
Fri Oct 03, 2003 11:06 am
#7

Why is it called a rifle when it has no range at all?



Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

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