Commando Archive
Thread: Holocron's posted reply or Yeah SOE doesn't play Commando
Rolancor wrote:
Basically... I think another oversight was made in the patch notes, or whoever played around with making heavy weapons into close-up ranged weapons didn't understand the damage modifiers of melee against ranged users.
Holocron wrote:
Interesting, Rolancor. I've got an email out to the combat designer asking.
Holocron wrote:
The answer is yes, they were changed to have ranged weapon modifiers. This somehow did not make it to the patch notes, but was publicly discussed multiple times in posts on the forum (the "combat plan" posts that came from the combat designer).
That said, we're still investigating to see whether it's not really right, based on posts in the commando forum.
-Raph Koster,
Creative Director
Ok. I am officially ticked. Who cares what we say. Why is policy driven by the players? Your combat designer said we were working as intended. Then you make this MAJOR change.
Let me explain. I HAVE TO BE IN MELEE RANGE to use the flamethrower. EVEN IF I unequip the flamethrower after using my special, during the delay period (8 to 15 seconds) I am still treated as if I'm holding it.
What does this mean? Well, unless I'm grouped with someone who has aggro OR I have a pet, I will die. I'm wearing full composite and it means nothing as melee damage is 2.5X now.
So, all that unarmed training is useless.
The only gun we actually do damage with now is suicidal.
This 2.5x melee penalty needs to be removed from everyone. If not that, at least lowered massively.
Just create a rifleman or commando and see for yourself.
As it stands I'm going to untrain MASTER COMMANDO so I can have a pet that can tank for me as I no longer can take hits from a kreetle.
FT should be recognized as a ranged weapon, but the 2.5x melee damage modifier is, in my view, excessive considering we HAVE to be in melee range to use our weapons specials. Really, it just makes little sense.
Either lower said penalty (ideal), or remove it completely from both heavy weapons (Commandos, BHs) and riflemen. O really hope someone is listening out there.
F
Ivoni wrote:
As it stands I'm going to untrain MASTER COMMANDO so I can have a pet that can tank for me as I no longer can take hits from a kreetle.
I'm with you Ivoni. If I'm going to take 2.5X melee damage I'm going to go up the rifleman profession so I can do my specials out to 64m. I've been contemplating dropping Master Commando(hell the whole frellin thing) and this is about the only excuse I needed.
Look out carbineers and rifleman... I'm a commin' to town and I'm bringing my Mountain Krevol with me(since if you don't have a pet in this game you're being inefficient).
LOL!
Ivoni, i just posted you never started a whine thread and now you did! Oh, fate strikes me!
I ran into a complete pack of slice hounds today and came out alive. the damage multiplier is not that bad.
Granted, it is unjustified and annoying, but it is one of the Low priorities atm. (IMHO)
You don't need to untrin master as well. Simply take up CH and drop anything else. Trust me, you will miss FC2 =)
Dogg
This has me steamed... all we were told is that Q-3PO had talked to the combat designer, he said working as intended, but he could change us to ranged, but then the ranged mods would effect us. The whole point of this was to make us not do 2.5x damage to riflemen... not to severly damage our profession by making us the ultimate short-range glass cannon.
It was dropped at that point, there was no other discussion that I'm aware of.. the people at SOE need to check their info path on this one, because the stupified reaction us commando's are giving them is a *huge* indiciation that we are simply in shock of this change.
The only non-expendable weapons we have with specials are the Flamethrower and Heavy Acid Rifle. Both need to be within 15 m to use their special combat moves... melee range. Launcher pistol? We have no specials for it and not enough points to go pistoleer... and it doesn't give pistol exp anymore. This is just plain stupid and has me absolutely disgusted with this game.
We don't want to do 2.5x vs other ranged users! We want to be what we are supposed to be, a close-in heavy weapons user.
I went to Dathomir last night... dark blue con opponent.. I was killed in two hits before the delay from flamesingle 2 could wear off.
This is absolute crap and has ruined this game for me. One of the few proffesions that could actually hold it's own in PvE without a pet, and they nerf it to crap as a side-effect of trying to remove the 2.5x to riflemen.
Disgusted, absolutely disgusted.
Your right. Just read the posts that have been put out lately. The devs DO NOT play the game, it is obvious they don't. They have no idea what changes they are making, much less the effect they will have.
LOL look out Riflemen and Carbiners. Here come the commandos and their bringing the NERF train with them.
THis is so frustrating! Why the heck do they take a simple problem with a simple fix and complicate the heck out of it?
What was the Combat Dev thinking?!!!!!
Now what will they do? Start tweaking special times to compensate? I would love a month to go by without having to figure out how to use my character again.
Ivoni wrote:
Let me explain. I HAVE TO BE IN MELEE RANGE to use the flamethrower. EVEN IF I unequip the flamethrower after using my special, during the delay period (8 to 15 seconds) I am still treated as if I'm holding it.
Saying that you have to be in melee range to use these weapons is nothing less than a slap in the face to real melees.
Last time I checked, I can't hit things 16m away.
Caelrie, with the way creatures warp around here, 16m IS melee range, anda master brawler with VK and lugne can REACH 16m to hit me. If we have to be in melee to use this stuff at the very least we should get melee toughness bonuses.
And ALL you melees get good defenseive bonuses BECAUSE you have to be in close to do damage, why is that we get NONE whatsoever?
I'm never ever ever ever ever dropping Master Commando for anything... It's what I am, its what I do, but this is seriously starting to get f$%ked up?
Gairon Absolam
Master Commando
Sunrunner
Gairon wrote:
Caelrie, with the way creatures warp around here, 16m IS melee range, anda master brawler with VK and lugne can REACH 16m to hit me. If we have to be in melee to use this stuff at the very least we should get melee toughness bonuses.
Stop using lunge as an example. One move that comes at Novice Brawler does not extend the range of the melee professions. Because if it does, then commando range is 64 meters.
Melee range is around 5-6 meters.
And ALL you melees get good defenseive bonuses BECAUSE you have to be in close to do damage, why is that we get NONE whatsoever?
You get vastly increased damage instead of increased defense. And now that your heavy weapons are guns instead of melee weapons, our toughness mods that used to absorb the damage no longer work. This change makes you hit melees even harder than you used to. Over 2 times harder in some cases.