Commando Archive
Thread: Delay a bit much?
Now I can understand the long delay between flame specials due to the sheer damage they do but why does the delay effect every action? We should at least be able to give pet commands and heal during the delay. Especially since the damage we take has been dramatically increased. Kind of funny that commandos have to run for their lives now while still trying to uphold their reputation of being a tough class to fight as their class description entails.
Anyway, just think the delay to every action is a bit much. It should be a delay to attacks only. Miss a special=insta death
No heal--- balance issue.
Not being able to speak.. that is, give verbal orders.. during cooldown... thats quite dumb, probably an oversight, and probably will be fixed. Get a post to Master Synn on his thread.
Athein
That's a VERY good question. I was wondering that myself.
Possible bug?
the 15s or so delay between FT specials make sense but why can't you swith to your pistol and fire? or use a stimpack? You just have to stand there like a cripple until your FT cools down?
You know, I almost wish the flamethrower and HAR had their base damage nerfeddown to around 80-280 almost like pre-patchand the specials delay completely yanked out. There would be no more uber DOT hits with the FT, but thatwould mean a lot less complaints and nerf cries from other PvPers. The HAR could thenhave its armor piercing upgraded to light. Add some state effects (stun, blind etc.) to grenades and keep the heavy weapons with charges the way they are. If all these changes were made, I think it would make this skilltree pretty well balanced and fun to play.