Commando Archive

Thread: Delay a bit much?

deftech
Fri Oct 10, 2003 4:31 pm
#1

Now I can understand the long delay between flame specials due to the sheer damage they do but why does the delay effect every action? We should at least be able to give pet commands and heal during the delay. Especially since the damage we take has been dramatically increased. Kind of funny that commandos have to run for their lives now while still trying to uphold their reputation of being a tough class to fight as their class description entails.


Anyway, just think the delay to every action is a bit much. It should be a delay to attacks only. Miss a special=insta death




Cyrac .Dread.
N CM supplies.Loot.Misc Items
Krayt Valley 6000.4300

Xeromancy
Fri Oct 10, 2003 4:58 pm
#2

No heal--- balance issue.


Not being able to speak.. that is, give verbal orders.. during cooldown... thats quite dumb, probably an oversight, and probably will be fixed. Get a post to Master Synn on his thread.


Athein




"The cromulence of your speechitude embiggens us all."
-Capt.Morgan on the finer points of proofreading before you post.

Master Indecision Artist
maddogs
Fri Oct 10, 2003 5:32 pm
#3

wth lol now it makes senc i use to be abel to talk in combat but latly evry thing seems verey lagy becous it takes 3 secs for me to speek now if that ant gay lol



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Daniel' Judson-Leonheart

deftech
Fri Oct 10, 2003 5:48 pm
#4

Yeah I can see how the no command or speaking may be a bug but I still dont agree that 20 seconds of un-healable combat=balance. Commandos will never use specials if this delay remains. I mean why would you set yourself up for certain death? If you don't incap in one hit then any class will dance circles around you for 20 seconds. Maybe keep the delay on specials but allow healing and regular attacks after say 10 seconds or something. I dunno, maybe I'm out of line for calling this out but I see no balance in giving other classes 20 seconds of un-interupted attacks. At least crafters will have something to do as they kill commandos. I pity the boredom other classes will have.



Cyrac .Dread.
N CM supplies.Loot.Misc Items
Krayt Valley 6000.4300

clownwrangler
Fri Oct 10, 2003 11:51 pm
#5

That's a VERY good question. I was wondering that myself.


Possible bug?


the 15s or so delay between FT specials make sense but why can't you swith to your pistol and fire? or use a stimpack? You just have to stand there like a cripple until your FT cools down?


Drakronis
Sat Oct 11, 2003 12:20 pm
#6

You know, I almost wish the flamethrower and HAR had their base damage nerfeddown to around 80-280 almost like pre-patchand the specials delay completely yanked out. There would be no more uber DOT hits with the FT, but thatwould mean a lot less complaints and nerf cries from other PvPers. The HAR could thenhave its armor piercing upgraded to light. Add some state effects (stun, blind etc.) to grenades and keep the heavy weapons with charges the way they are. If all these changes were made, I think it would make this skilltree pretty well balanced and fun to play.


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