Commando Archive

Thread: PVP NERF??

Raviek
Sat Oct 11, 2003 4:26 am
#1

eryyk dont forget combat medics. with this bug in effect i heard post on my galaxies board (Naritus) that when rebels attacked theed last night and the best unit on the feild was the combat medic. Why? cause they could heal (not like anyone needed healing of 50 damage) and they would poisin enemys which the DOT is still in the game. So like 50 pistols/carbins/rifles would attack do 50 damage and combat medics would come up poisin and wear them away
Erryk
Sat Oct 11, 2003 12:33 pm
#2

Someone please tell me if they have experienced this, or if it has already been mentioned.


pre-patch i was doing about 200 dmg w/ my flamer in pvp on regular attacks and 1200 or so in special attacks.


I've gone to about 80 on regular attacks and maybe 300 or so on special attacks. What the hell is going on?

please tell me if you're experiencing this.



Erryk
Starsider
Master Creature Handler - Grenadeer - Expert Commando




Erryk - Ranger - Rebel Army Captain
Mastered: Marksman, Scout, Creature Handler, Medic (holo #1), Fencer (holo#2),
Brawler, Smuggler (holo#3), Artisan (holo#4), Entertainer, Image Designer,
Musician, Dancer, Teras Kasi, Swordsman, Carbineer, Pikeman, Rifleman,
Commando, Pistoleer, Squad Leader, Bounty Hunter.

Rej1355
Sat Oct 11, 2003 12:36 pm
#3

There seems to have been another PvP damage reduction. Everybody is doing gimpy damage now.


A lot of people say these new uber-long fights make the game more 'Star-Warsy' but I dunno, they seem pretty damned retarded to me. It never took Luke ten minutes to kill a Stormtrooper on any of the movies.

Erryk
Sat Oct 11, 2003 12:56 pm
#4

ugh that's quite a gimp. yay i'm now a pistoleer w/ a pretty fireworks show. woot time to switch classes again. lemme tell you guys my opinion on the whole player balance thing. Combat classes numbered from most to least badass.


1. Bounty Hunter.C'mon i'm a die hard commando but it's obvious these guys are the Michael jordan of combat. If you master BH--you don't get hardly any skill points for anything else. A player that didn't want to tailor themselves for a combat role wouldn't think of investing the time and skill points it takes for bounty hunter.


2. Commando. Number 2 only because we have to invest 3 fewer trees than BH. Even still--Commandos aren't wasting their time learning the art of investigation. This fact should put them hot on the heels of Bounty Hunter. With the huge time and skill point sink--especially w/ the huge pain in the ass getting master unarmed is--commando should be able to deal out a great deal of damage.


3. Tera Kasi. Only left out of the next group because unarmed xp is a bitch and a half to get compared to other forms of combat xp.


4. (a 5 way tie) Pistoleer, carbineer, rifleman, pikeman, fencer, heavy swordsman. THESE ARE THE CLASSES DEVS NEED TO BE BALANCING. Yes the strategic mechanics for all these classes differ, but in the end their strengths and weaknesses should be comprable. this is due to the fact that their skill point costs are relatively the same. these classes should be meant to compliment the other classes like artisan, medic, doctor, combat medic, smuggler,creature handler, etc.


just my 2 cents what do you think


Erryk
starsider




Erryk - Ranger - Rebel Army Captain
Mastered: Marksman, Scout, Creature Handler, Medic (holo #1), Fencer (holo#2),
Brawler, Smuggler (holo#3), Artisan (holo#4), Entertainer, Image Designer,
Musician, Dancer, Teras Kasi, Swordsman, Carbineer, Pikeman, Rifleman,
Commando, Pistoleer, Squad Leader, Bounty Hunter.

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