Commando Archive

Thread: Dot and the Test Centre

Ackehece
Thu Jan 29, 2004 6:57 pm
#1

well you all know that dots no longer stack but in it's place and I think this is really good for us with fire dots




  • Combat XP grants were removed from combat healing, poisons and diseases. Those actions will still count towards looting permissions.
  • DoT damage is now tracked for loot permissions.
  • XP rewards in combat now correctly reflect amount of damage that was done by dots.
  • DoT stacking has been changed so that each player attacking a target can only have one fire dot, one health bleed, one action bleed and one mind bleed.
  • Weapon DoT effects now only work if you are certified to use the weapon


  • you get the dot tracked for loot privilages... ie: your fire dot now allows you to burn and loot rather then just burn and hope that someone else does not outdamage your once every 4 sec shot on krayts...


    seems to work real well on the TC (am happy with the effect.... only a rifleman out damaged me when the dot was counted )




    "And these blast points, too accurate for Sandpeople. Only
    Imperial Stormtroopers are so precise"
    Rifleman Correspondent | Galactic Senator from Naboo
    Ackehece - Eclipse | Tife - TestCenter




    [--Riflewoman are all about sex drugs and rock and roll --]
    Encoded as per Garva




    Ackehece
    Thu Jan 29, 2004 6:59 pm
    #2

    also on test centre... a fix of a sort for the acid beam rifle


    Fixed an out-of-range range limit on the acid beam rifle schematic


    not sure what that does for us but will be testing it today once the weaponsmith is finished with it




    "And these blast points, too accurate for Sandpeople. Only
    Imperial Stormtroopers are so precise"
    Rifleman Correspondent | Galactic Senator from Naboo
    Ackehece - Eclipse | Tife - TestCenter




    [--Riflewoman are all about sex drugs and rock and roll --]
    Encoded as per Garva




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