Commando Archive

Thread: Template involving Commando...

elis
Thu Jan 29, 2004 11:49 am
#1

I know this is bad timing picking up the commando prof

But the ft is kewl, no matter how broken it will be after the nerf and since I allready has one broken profession, Smuggler, I thought I'd add another. My alt. is an armosmith and my plan is to sell sliced armor, so I won't drop Master Smuggler. Sadly the armorsmith/smuggler combo isn't working very well either since I would not have enough Merchant, and would have to rely on a tailor for the tailor components.


My first plan was to just add Master Commando to Smuggler, and then use the remaining 18 pts for Medic. Hmmm that would leave me with 2 broken hybrid professions without any combat modifiers to talk about, except the ft speed and accuracy andwithout any defense. Totally sucky for PvP and probably, after the nerf, sucky for PvE as well. I don't mind being sucky in PvP but sucky and broken overall ...sucks.


!! So my question is (thanks for reading this far) would I be fine with Commando 0040? As far as I can tell I'd lose +30 ft accuracy, +25 ranged/melee def. And by replacing this with Pistoleer 0344, I'd gain launcher pistol speed, accuracy and a few defense vs xxx.


How good are the rocket launchers and Heavy xxx beams vs.mobs with heavy HAM?


Regards



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Ingame: Akinor
garvin
Thu Jan 29, 2004 3:47 pm
#2

Flame4 is currently pretty much just as good as Master Commando if you only plan on using the Flame Thrower. The Rocket Launcher is nice, but (at least for me) only good in certain combat situations...

Your current template of Commando 0040 and Pistoleer 0344 will provide you with the following:


Flame Accuracy +80
Flame Speed +45
Pistol Accuracy +90
Pistol Speed +59
Melee Defense +44
Ranged Defense +15


This would leave you with 78 skill pts remaining...

With those pts left, you'd be silly not to grab the dirty fighting tree of Smuggler 0040...Lowblow is worth it alone to deal with kiters and get them in range for a Flame Special...


Adding smuggler would leave you with 58 pts left.


Your offense is now very good for ranged attacks with the pistol and you have a good short range attack with the FT...but your defense for using the Flame Thrower at melee range is pretty weak. So to off set this I would add TKA 4004. Eventually the Dev's have said they plan on removing cross profession defense stacking, but they haven't set a date on this and who knows, they may change their mind...so I'd still work on def stacking until then...


Adding TKA would up your Melee Def to +104 and your Ranged Def to +60. This makes you a bit harder to hit...Plus you get Meditation which is great for healing outside of battle.


Adding 2 trees of TKA would leave you with 24 pts remaining...


If you want even further enhance your defenses, I'd add Rifleman 0004 to bring your melee def up to +144. This way you'd have some strong ranged attacks and if that Melee Opponent caught up to you, they'd have a hard to hitting you...so it wouldn't be too difficult to score a Flame special on them.


This would leave you with 4 pts remaining to throw anywhere else it might be helpful...Some people might say to forgo a bit bit of Rifleman and get Novice Medic...that way you can also heal during a battle and not just outside of a fight...the question is, with so much defense, how much damage will you really take...

This isn't a God Template, but I think it makes a well rounded template...


Again thats:
Commando 0040
Pistoleer 0344
TKA 4004
Smuggler 0040
Rifleman 0004


Hope this helps...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

tacwraith
Thu Jan 29, 2004 3:57 pm
#3

for hunting animals, yes, flamer4 will be even more powerful than before, for the dot will give you xp. (sigh).


For pvp though, the flamer will be as effective as using a stone knife.



if you going smuggler and pistoleer.. and planning to pvp, id suggest you only take the novice commando box to get the launcher pistol, its a real good gun with pistoleer and smuggler specials and mods.


TKA meditation is almost a must. nothing is better than buffing yourself and healing your own wounds, curing poison and disease off you.






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elis
Fri Jan 30, 2004 2:24 am
#4

Thanks for the answers, and thanks for that informative suggestions about a template Garvin. Unfortunately, I want to keep Master Smuggler. This will cripple my combat abilities but I want to be able to sell pre sliced composite.


When suggesting only getting commando 0040 to a guildie, he said that it would be a huge loss to don't get flamecone2 and the consumable hws. Escpecially if hunting good drop mobs like Nightsisters which bafs.


I don't know. Are the flamecone2 and consumable hws (rl, beam weapons) that good for killing heavy HAM mobs like Nightsisters? Are you using the flamethrower as your primarily weapon when fighting such mobs as Kimos, Ns and Krayts?



--
Ingame: Akinor
elis
Fri Jan 30, 2004 11:16 am
#5

/bump



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Ingame: Akinor
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