Commando Archive

Thread: Intimidate (for Techno)

tacwraith
Fri Jan 30, 2004 11:31 am
#1

Intimidate :


-Works out to 30m.


-Intimidate1 (novice brawler skill) lasts 15 seconds. And it STACKS. so 2 of them = 30 seconds.


-Makes your character stop for half a second while the intimidate animation happens (which is excellent if you macro intimidate followed by a flamespecial, the stopping removes your penalty of no on-the-move accuracy)


Effects of Intimidate:


1) Lowers enemy damage by half

2) Lowers enemy defenses (amount unknown, but its significant enough I think it cuts them by half too)

3) DISABLES enemy secondary defenses (dodge/block/counterattack)



Intimidate costs 100 health.


Intimidate works no matter what weapon you have equipped (heck ive intimidated rancors while holding a fishing rod).


Chance to intimidate is exponentially increased by wearing one or more +17 warcry/intimidate BE clothing. (I wear pants, undershirt, speforce duster and bandolier all with a +17 w/intimidate on them). I rarely NOT intimidate someone now.


Only carbineer and one (it think its one) melee class (fencer?) have defense vs intimidate.. and its very low (your BE clothes are practically triple what their defenses are).






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'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
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