Commando Archive
Thread: Master Commando thinking of using this template
I am currently running with,
Master Commando, Rifle 4004, Tka 4003, Nov medic.
The rifle portion u mention is a nice compliment to the heavy weapon use or for headblows...And the defences help quite a bit to melee when using your flamethrower.
Master commando - Good.
Rifleman 4/0/0/4 - I can see the Master Sniping Accuracy, but why the Master Rifle Special Abilities? All you will get from that is speed (which you shouldn't need that much if you're just using the rifle to range DB). After the patch, the melee defense won't stack with the defenses from your other professions.
Medic 0/0/4/0- What's the point of expensive Stim D's when you can use Stim B's? A good quality stim B should be plenty to heal you, especially if you went 4/0/0/0. Or you can opt for the faster healing rate and go 0/4/0/0.
Smuggler 0/0/3/0 - Feign death, great for PVE. Lowblow, only works with a pistol. I'd say skip out on the Lowblow with no Pistoleer. Drop Smuggler all together and go for some Teras Kasi Meditative Techniques.
Here is my idea:
Master Commando.
Medic 0/0/4/0 - for healing myself
Scout 0/0/4/0 - for harvesting dead creatures
Pistoleer 0/0/2/0 - for being able to master commando easier with Launcher Pistol
What do u guys think?
Here is my idea:
Master Commando.
Medic 0/0/4/0 - for healing myself
Scout 0/0/4/0 - for harvesting dead creatures
Pistoleer 0/0/2/0 - for being able to master commando easier with Launcher Pistol
What do u guys think?
Hello all,
New here so, nice to meet you all.
I am still working my way up to master - now at 1/1/2/1.
My goal template is:
Master Commando (because)
Scout 4/0/3/0 (Scout is one of my favorites and I do a lot of harvesting)
TKA 4/0/4/2 (to give myself some melee defense and I think it is a good balance that once you have hit them with the heavy weapons to be able to fight up close)
I hardly use an FT anymore... at range it sucks... on an armored target it will be eaten by the heat resists.
An Ion rifle is Stun and AR1... a rocket is AR3... particle beam AR3... T21 AR3...
I go up against alot of commandos that are one trick ponies... FT and no armor... I am wearing armor. They have hit me but in 80% heat compo, what do I care... Naked, my rockets will incap in one hit, and then I will not even walk over to them... 64m db capabilities.
The melee will stack untill publish 7 and then they are considering a cap... so do not fret. If they cap at the 120 like has been sugested, I will fall in there by 1 pt (119).
The only thing I use the FT for now is if I am in tight quarters, and connot get range on my targets... all else gets an AR3 heavy to the gut. The template I descibed having, is a supplemental... I rely on Commando for the most of my skills.