Commando Archive
Thread: Overcharge Shot 2 w/ Flamethrower
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SmakU-Awound
Sat Jan 31, 2004 9:13 pm
#1
Does anyone use Overcharge Shot 2 with a Flamethrower?
This seems to be what I use exclusively and I get 2200-5500 damage on a moderately good sliced for speed flamethrower. My delay feels like around 7 seconds (my pets get in 3 hits to my one).
I also see a secondary damage event about 10 seconds after I hit that seems to hit for normal damage.
I'm a commando 0-0-2-0, so I don't have a lot of options.
MagicalHAt
Sun Feb 01, 2004 12:32 am
#2
Great way to ruin your flame thrower!!!!
Overcharge shots decay it!!! why dont u just burn everything around you
thepunisher286
Sun Feb 01, 2004 8:24 am
#5
/flamesingle2 "target" thatswithin 16m
/overchargshot2 "target"thats past that ( only in pvp )
OR,
use heavy part B cannon, /miss, loose ham, then /die. I love commando, so many wasted skill points, so few who care about us! /cheer 
-RancorOwner-
Sun Feb 01, 2004 10:03 am
#6
yeah i used overcharge to lvl up before i got flame1, but thats why my first ft is at 500/900 just from the first 150,000xp points
. Flame single/cone1 does the same damage, just with a delay and no decay (range really matters little in pve, as your attacking first 99.9% of the time). Overcharge2 doesnt even touch
flamesingle/cone2 (from 5,000-10,000 damage)
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