Commando Archive
Thread: The DOT bug
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Hellshot
Fri Feb 06, 2004 11:31 pm
#1
Hi guys,
This dot bug does seem to be legit as maddogs got hit with a flamethrower and it was doing a fraction of its damage. It would be great if everyone could hop on to TC for a few minutes so we can repeat this. So here are some times (All est)to meet, speak up for one you like:
Sat noon, 6pm, 9pm, 12am
Sun, same times.
I probably wont be around for the early ones, but there are now enough people (me, lordS, maddogs, and farky) that can apply a bleed to be able to test this.
nightwolf180
Fri Feb 06, 2004 11:33 pm
#2
I'd like to come along for a sunday one, but unfortunately can't make any of the sat ones since I'm in pst and don't get off work till 930 
thepunisher286
Fri Feb 06, 2004 11:37 pm
#3
This is wonderfull!
I love you SOE devs.
Your right devs, our flame dot is WAY over powered. And CM's poisons/diseases are just fine.
- We need to be within 16m
- CM's can hit you from 75m, an they dont even need to be in sight
- Our dot's damage can very easily be healed faster than the damage is done by the dot.
- A CM poison can black bar your entire mind bar or 900 points in under 60 seconds
- We miss
- They never miss
Somehow,the devs concluded our flamedot is overpowered, and CM are fine just the way they are.
So now, our flamedot will be even more worthless when people get buffs( which EVERYone gets in pvp ) flameout, fire ex's,
maddogs
Sat Feb 07, 2004 12:20 am
#4
ill be on tomorrow eastern time from abour 10 -1 for any one who wants to show up to do testing with dots but after that i will have to do a few othere things
o ya we are hanging out on naboo new unity 1.5k out of theeds in the uper left corner of the map
ps i think this might also efect combat medics but thats just a hunch and not proven yet
CyberData4
Sat Feb 07, 2004 3:33 pm
#6
wait.....AND people will have fire extinguishers?
What the bloddy hell are the devs thinking? Either do one or the other......
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