Commando Archive

Thread: What good is flame4?

Deemer
Sat Feb 07, 2004 6:20 am
#1

Hello,


I am making a master pistoleer, 4000 tk, rogue and novice commando thinking about picking up flamethrower for pvp using clone1 when close to many opponents, is clone1 really that good? would I be able to hit much without master commando if they are moving?


also you guys think it would be viable to use /lowblow /panicshot and run up and use flamesingle2? I really would like to know how good flamethrower would be for that template.


-Lexxus
Dabuggin1
Sat Feb 07, 2004 7:44 am
#2

/flame2 rocks



and it is /cone not /clone





~~~~ Onack Esock ~~ Gorath ~~ Guild ROG ~~~~

"I find your lack of faith disturbing." - Darth Vadar

"Who's the more foolish: the fool or the fool who follows him?." - Obi-Wan Kenobi


Nighthelm
Sat Feb 07, 2004 2:46 pm
#3

After this patch, flame2 will be one of the worst high level attacks in the game. The only thing that made it a good skill, was the dot. Now with the dot being for all intents and purposes removed, commandos get an attack with a lower dps than kip shot from marksmen.



Jered Nighthelm of the Keepers of a New Hope
TonmaCR86
Sat Feb 07, 2004 5:42 pm
#4






Nighthelm wrote:
After this patch, flame2 will be one of the worst high level attacks in the game. The only thing that made it a good skill, was the dot. Now with the dot being for all intents and purposes removed, commandos get an attack with a lower dps than kip shot from marksmen.






I honestly think this was a fix gone wrong. Know how DoTs did full damage to MOBs with high resistances to heat? WellI think they tried to fix this, so the DoT would take into account the resistances, but they screwed something up (big surprise), and it affected the DoT against all mobs.



Going to WoW.

This game blows.

Page 1 of 1
Previous Next