Commando Archive
Thread: Why is it easier to kill an At-St with my TKA skills then with my Commando skills?
You know this is off topic - but I am Commando 3-3-4-4 and about to go Master - I love Commando and honestly until reading some of these posts had not truely considered some of the quirks we have in our Weapons Systems.
That being said - in RL I am not a "gamer" so my playing SWG is just play - however it upsets me that a Profession I have worked long and hard on seems to be up for "play" like a ping pong ball being changed this way and that when its THE profession I plan on keeping for the duration of this game
I don't mind having a TKA wipe the floor with me, but to then be nerfed as you call it through the back door is ridiculas.
In Real Life if a company did such things to a product line they would go out of business - IMO it is only the "gamers" love for Star Wars that tolerates all of these discriminating changes to certain professions - in this case Commando.
I didn't and don't play this game to constantly switch Professions - and Im not a "holo" chaser - so if Commando is nerfed the way its going THEN WHY DID I PAY FOR THIS??????
Well... now that I have found this forum I shall look in often.
Rebel Alliance: Master Sergeant
Bria Galaxy
Commando 3-3-4-4, Rifleman 0-1-0-0, Squad Leader 0-2-1-1
Actually I failed to mention one critical point...
I was attempting Master Rifleman originally - however when the T21 was nerfed it seemed futile to even do so!
Then after a little reserch combined with my own likes - I went Commando
So if Commando is taken down, then I see little point in playing becuase I am not a Melee player.
Just my two cents
okay I am imperial but will say this anyway, try rocket launcher vs at-st's... that'll do the trick
-Lexxus
Pay 30k for Launcher of 30 rockets..
..Find at-st..
..Engage At-St in battle...shoot 1 rocket, miss..
..Shoot 2nd rocket, 4k damage in all 3 hams (at-st barely knicked)..
..Get blasted by at-st and die instantly..
Yes...rockets really do the trick ![]()
However: Only way rockets really do work is if your in a large group, have 3-6 commandos with RLs and LPs...and having the at-st distracted..you'll go thru perhaps a whole stack of rockets before the sucker goes down since we miss still despite the accuracy additions..and truly they dont do all that much damage (compared to a 3 ham 52k beast..this is why at-st should be one ham)
However...most of us here are not optimistic on having to dish out at least 30k (many servers..over 50k) for a weapon we're going to prolly use up in ONE conflict..plus the fact is if you even FIND one.
oh, well I can say that I have used alot of AT-ST's (most cases lost them to situations I could have avoided, however I have the economy to support this anyways so) and really, rocket launchers seems to be the most viable. Also please not that while you can buy your rocket launchers for 30 or even 50k a AT-ST costs me over 1mill credits.
-Lexxus
Arrales wrote:
Well as you all know with the next patch At-St will no longer burn.
StarNick wrote:
Not to be negative..
"AT-ST costs me over 1mill credits."
If i wasnt mistaken..long ago they made it where At-Sts no longer were tradeable...maybe its changed now? I dont know..im a reb...from what ive presumed to be the only course of acquiring an at-st is grinding around 9k Fp (btw..a faction RL is 5k fp...) So..what..you bribe the imp recruiter?
Also..you lost those at-sts because of DoT...which used to work in every situation with an at-st...with RLs, they work effectively in only a few situations..plus economically are not sound or unavlaliable and combat wise arent the best choice (i can outdamage my RL of 4-6k dmg by my 1.3 spd LP with 4 specials...at a faction of the time, and around the same cost of ham)
You can buy faction points through smugglers. and at cost for humans, it will be about 900k for one At-ST. and most Smugglers charge1.0-1.6 mill,because it takes a great deal of time. And to you who said rocket launchers, thats a laugh. 4-5k damage to a random HAM bar, with each bar having 55k.