Commando Archive
Thread: skills that go well with commando
Tk is great. Talk about a nasty combo. Try this out.....kd2,pull your ft, flame2, then unarmed 3. Anything that survives that is either a serious high lvl monster or has some really nice armor. But in the end the burn will get them anyway.
Thats my new profile. Master COmmando Master TK Novice Undedcided
LLC4 - Waste
CH - Waste
Master Commando/TKM or Master Commando/Master Rifleman or Master Commando/Master Pistoleer...it all depends on what you want to to.
I find the that difference in accuracy between Flame IV and Master Commando is pretty significant. So...Master Commando/TKM + DF III is my build...mainly for killing big nasty things and quick kills in PvP if I can get a KD to stick. Flame Cone II is a must for dungeons and close-quarters, esp. with the upcoming dot-stack nerf.
With buffs, powerboost and 80-90% armor, I can tackle just about anything. Apply burn Dot, swap to VKs. Once I get to about 1/2 mind, I pop off a FD. Once my mind is nice and full again, it's up 'n att'em. Mind you Im reffering to things that have 300k HAM or so.....Other stuff just doesn't last that long.
I am M.Commando/TKA 4003/ Rifleman 4004/ Nov. medic
But then again I pretty much only use Rocketlaunchers and particle beams for 1` hit incaps and the rifle for a 64m db. I keep the Tka for the med line and defence. Nov. medic for the heals...
I hardly use the FT... mainly only on the run or I aim it to hit HDT's with a flame. That is in last ditch tho...
I am only into pvp tho... but since I retooled to this template... I hardly die anymore.... I made 3500fps in 4 days, died 6 times. I just spent the hard earned fps, that I made offa only pvp kills for the warrant officer 1 rank...
The rifle comes in handy for mind shots also... on some of the heavy armored targets will not drop in one hit... so depending on where the random damage hit... I use strafe shot to finish off the health bar or if he heals, or got hit on the mind bar... I will use the headshot2-3 to finish them off.