Commando Archive

Thread: TH, if you must, get rid of the FT alltogether in order to make commando what some of us hoped for.

TechnoHic
Tue Feb 17, 2004 3:19 pm
#1

Now I know there are a lot of us here that live and die for the FT, as do I but not because thats what I became a commando for, only because thats our only working non-consumable weapon. The LP works but not for commandos effectively, only for commado/pistoleer.


Anyway I hear all thegriefing about the FT not about commando and I didnt come to have one weapon and only 2 diferent specials, I came for a hardened soldier that by pre-reqs would appear to be very versatile. For those that want to continue to just be FT jockeys maybe make a lower pre-req requirement for them and they can keep being the "one trick pony" of the game.


I invision commando as having a carbine, rifle and pistol (LP?) with skills and modifiers that do not rival their individual related elites, but have higher front end damage at eh cost of DPS (damage per second) and accuracy. Then from our brawler line we need some good status effect defenses and melee/ranged defenses. Not saying the best or better than a brawler but we should have better than any other ranged profession, it makes sense since we are the only ranged class with a brawler pre-req. I also have suggested befor to represent us being hardened soldiers have a "Commando Toughness" where battle fatigue is greatly reduced the higher the level the commando is. Then for HWs, if we get these things, all I would really like is make it easier on the WS to make so they can afford to sell for a reasonable price and that will spark a better economy as well.


I know I may not be in the popular side of the commandos by saying just get rid of the FT but really, does it feel "star warsy" to you. The only one Ive seen in any f the star wars was used by a BH actually, and ask yourself "Do I want to have one weapn represent all our pre-reqs?"


Keep in mind, as long as one weapon represents all our pre-reqs there will be great grieving and it will continue to get us undesirable "nerfs."



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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
DarkCobra
Tue Feb 17, 2004 3:31 pm
#2

Before asking anything new,id like to see the acid rifle actually registering the mods you get in the tree and see the grenades fixed THEN they can do anything they want with it
TechnoHic
Tue Feb 17, 2004 3:47 pm
#3

IF I had it what I was talking about the HAR would be gone, unless they made it our rifle.



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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
Raptor2k1
Tue Feb 17, 2004 5:08 pm
#4

Well, I for one agree with you 100% on this. I never really could see why they made our focus seem to be the FT and close combat weaponry anyways.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


shutout
Tue Feb 17, 2004 5:10 pm
#5

preach on technohic!



--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
4thewookie
Tue Feb 17, 2004 8:48 pm
#6

Sounds good to me



Show the Wookiee's LOVE.........
NJS
Tue Feb 17, 2004 9:14 pm
#7

I agree it would be nice to have more then "1 trick" aka Flamer. It would also be nice to have kinda of a baster type weapon like the lazer rifle but a lot more powerful but not some sort of really heavy assult weapon that is mainly for at-sts and other vehicules.



The Force is my ally, and a powerful ally it is...

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