Commando Archive
Thread: I've decided to ignore what the devs are doing and go ahead and take advantage while I can.
Message Edited by TechnoHic on 02-16-2004 09:25 PM
Raptor2k1 wrote:
Take advantage of?
sorry pressed enter too soon. Was editing.
Its pretty simple really. Commandos are supposed t be hardenbed soldiers, and pre-reqs show we have some melee ability and versatility along the various ranged weapons, and then we get big guns well...
If commando isnt fixed to work right I will make my own commando the way I feel it should be, or at least as close as I can. Instead of unarmed brawler I will wind up with fencer, which the vibro blade looks nicely like a rambo knife and sounds cool to. Then for big weapons? Those T-21s are bigger than any of our weapons and are actually AP3, very nice. As for versatility among weapons, who needs it? When you got the best accuracy modifiers in the game, you can shoot at whatever range you want and you got several damage types which is also very nice. And to top it all off I will have skill points left over for whatever else I would like.
Really I hope to see commando become what I originally thought it should be, not PvP uber, but very versatile combatant, not just a FT wieldng fool.
If it's removed, I'm still finishing CH, then master commando, then I intend to master each of the elite combat profs just so I know what they do. I've mastered pistoleer already, and I'm interested in carbineer and pikeman (even though I know pikeman is teh borked.) I'll probably do carbineer last and then that'll be me - m.commando/m.carbineer/n.medic + whatever else in that tree I can get.