Commando Archive

Thread: Mix and Match Weapon Specails

RezzNeekNaka
Fri Apr 01, 2005 4:44 pm
#1

I was just on the test center, seeing it in all its gloaryand chaos. I was wondering if anyone of you know if our weapons will beable to use for instance, a rifel special or carbine or what. I rember reading on a dev post that they were going to include it, thanks.
garvin
Fri Apr 01, 2005 4:53 pm
#2

Commandos are suppose to be able to use just about all ranged specials we gain. I say "just about" because some specials may be restricted to being "weapon specific" or not allowed on weapons that will over power them. But as a ranged class, yes, Commandos will have access to specials via any ranged or melee profession that we take up to use on our melee or ranged weapons.


The basic concensus is that our Heavy weapons will take any ranged special and "super-charge" their damage potential as well as the FT, at the very least (maybe more weapons), will add a DoT as well as have an AOE (Area of Effect).


In reality, it's one of those things we are going to have to "wait and see" until they unlock the ability to be a Commando on TC.



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JohboBocal
Fri Apr 01, 2005 4:57 pm
#3






garvin wrote:

In reality, it's one of those things we are going to have to "wait and see" until they unlock the ability to be a Commando on TC.






Any idea on when that will be. It would be REALLY nice to be able to do this this weekend, but I somehow doubt it.




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Helios_SOE
Fri Apr 01, 2005 5:16 pm
#4






garvin wrote:

Commandos are suppose to be able to use just about all ranged specials we gain. I say "just about" because some specials may be restricted to being "weapon specific" or not allowed on weapons that will over power them. But as a ranged class, yes, Commandos will have access to specials via any ranged or melee profession that we take up to use on our melee or ranged weapons.


The basic concensus is that our Heavy weapons will take any ranged special and "super-charge" their damage potential as well as the FT, at the very least (maybe more weapons), will add a DoT as well as have an AOE (Area of Effect).


In reality, it's one of those things we are going to have to "wait and see" until they unlock the ability to be a Commando on TC.





Today...


... Yes. Any ranged special that you own can be used with any ranged weapon you are certed for. Same goes for melee weapons. That being said, we're going to focus a lot on balance tweaks during testing to make sure nothing scary happens with this. We've also talked about applying some move restrictions based on weapon type as you mentioned, but that has not been implemented... today.
Cpl_Fisher
Fri Apr 01, 2005 5:26 pm
#5






Helios_SOE wrote:





garvin wrote:

Commandos are suppose to be able to use just about all ranged specials we gain. I say "just about" because some specials may be restricted to being "weapon specific" or not allowed on weapons that will over power them. But as a ranged class, yes, Commandos will have access to specials via any ranged or melee profession that we take up to use on our melee or ranged weapons.


The basic concensus is that our Heavy weapons will take any ranged special and "super-charge" their damage potential as well as the FT, at the very least (maybe more weapons), will add a DoT as well as have an AOE (Area of Effect).


In reality, it's one of those things we are going to have to "wait and see" until they unlock the ability to be a Commando on TC.





Today...


... Yes. Any ranged special that you own can be used with any ranged weapon you are certed for. Same goes for melee weapons. That being said, we're going to focus a lot on balance tweaks during testing to make sure nothing scary happens with this. We've also talked about applying some move restrictions based on weapon type as you mentioned, but that has not been implemented... today.







I like this guy





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riotcontrol
Fri Apr 01, 2005 5:41 pm
#6


Helios_SOE wrote:
In reality, it's one of those things we are going to have to "wait and see" until they unlock the ability to be a Commando on TC.


Today...

... Yes. Any ranged special that you own can be used with any ranged weapon you are certed for. Same goes for melee weapons. That being said, we're going to focus a lot on balance tweaks during testing to make sure nothing scary happens with this. We've also talked about applying some move restrictions based on weapon type as you mentioned, but that has not been implemented... today.




Considering that some pretty scary things have been happening ever since beta with the original SWG combat system and the CURB is supposed to be the 'grand saviour' of the game, bringing balance to combat professions, how will this be done in a month of CURB beta, compared to the two years the current system has been present in?



__
wieland argosy <gunslinger>
Glzmo
Fri Apr 01, 2005 5:43 pm
#7



Helios_SOE wrote:


garvin wrote:
Commandos are suppose to be able to use just about all ranged specials we gain. I say "just about" because some specials may be restricted to being "weapon specific" or not allowed on weapons that will over power them. But as a ranged class, yes, Commandos will have access to specials via any ranged or melee profession that we take up to use on our melee or ranged weapons.
The basic concensus is that our Heavy weapons will take any ranged special and "super-charge" their damage potential as well as the FT, at the very least (maybe more weapons), will add a DoT as well as have an AOE (Area of Effect).
In reality, it's one of those things we are going to have to "wait and see" until they unlock the ability to be a Commando on TC.


Today...

... Yes. Any ranged special that you own can be used with any ranged weapon you are certed for. Same goes for melee weapons. That being said, we're going to focus a lot on balance tweaks during testing to make sure nothing scary happens with this. We've also talked about applying some move restrictions based on weapon type as you mentioned, but that has not been implemented... today.





What about lightsabers and melee weapons? Do the respective specials work for both?



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Karzon_X
Fri Apr 01, 2005 5:46 pm
#8


that's actually kinda scary.

flamethrowe now has an automatic cone effect...

last ditch, in accordance to what is listed as it's ability, will modify your attack based on the amound of action you have remaining..


So, point that thing at a group and last ditch with full action... whole group extinguished (hehe fire, extinguished,,, get it? )

I'd rather not take way from the smuggler's ability, as... well honestly, that's what I am.... but this sounds very dangerous and unbalancing for specific professions in the damagdealing side to have access to. We wouldn't want to have another "best profession"


I guess we'll see when the elite professions are opened up




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BadMisterFrosty
Fri Apr 01, 2005 5:51 pm
#9

Thunderhearthas successful evaded the Soon™ and unlocked his new community director slot. Unfortunately another community directorphase just begun. He needs to wait until the old man visits him. ...err....





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JaekeW
Fri Apr 01, 2005 9:27 pm
#10






Karzon_X wrote:


that's actually kinda scary.

flamethrowe now has an automatic cone effect...

last ditch, in accordance to what is listed as it's ability, will modify your attack based on the amound of action you have remaining..


So, point that thing at a group and last ditch with full action... whole group extinguished (hehe fire, extinguished,,, get it? )

I'd rather not take way from the smuggler's ability, as... well honestly, that's what I am.... but this sounds very dangerous and unbalancing for specific professions in the damagdealing side to have access to. We wouldn't want to have another "best profession"


I guess we'll see when the elite professions are opened up






"last ditch" is truely a last ditch shot now....when you use it it drains ALL YOUR REMAINING ACTION......so you arent going to use it very often.......



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DesolateFate
Fri Apr 01, 2005 9:47 pm
#11

as a pikes/commando curious to see how it will work with melee professions.. as the only commando cert melee weapon is the knuckler..

just have to wait and see when I can play on test



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Excess3
Fri Apr 01, 2005 9:56 pm
#12

FYI:
If you look at the carbine specials, they have an addendum, or restriction on them.. I'm going from memory but they say something like, the weapon must be an automatic weapon (i.e. carbine/machine gun typeish).
These are the restrictions we are talking about.



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StarNick
Fri Apr 01, 2005 10:06 pm
#13

Hmm...I think Helios is commando's new Sun God. Maybe we should sacrafice someone to him so he can respond more about commando



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