Commando Archive

Thread: No Special attacks in the Commando profesion at CU

DarkMiru
Sat Apr 02, 2005 3:31 pm
#1

Hi all,


I was looking at the Test Center and I was very hit as i didn't see at any of the Commando Tree any special movement, indeed i didnt see any.


I mean in all the other professions although they are repetitive because they are in different professions and some of then has their specific one, but in Commando there is no moves at all. That is going to oblige to get another elite ranged profesion for doing anything specific or what?.


I was hoping to continue with my TKM/Master Comando in hope it was a bit better but now although in my idea is going to be a bit of smuggler for that perhaps is some ranged skill but if anyone wants to be Comando and other non combat profesion is gonna be a bit hard.


The point I see is how is gonna be any useful profesion that although could have plenty of certs is not able of using some special skills, where is the:

Offensive 5

Defensive 3

Crowd control 1

that is on the publicdocuments we see. If there are weapons that even less damage that other weapons in the DPS and the other profesion has special attacks.


I'm really worried about it.


What do you think?


Thanks


Darkmiru


PS This has been one of the few times I'm using the forum and I dunno If I said too much, please if so only tell to me don't punish directly to know what i can say or not.

zero8404
Sat Apr 02, 2005 3:36 pm
#2

i encourage you to read a lil more of the commando posts. we can use any specials we have from any other proff with our weapons. not tested yet, as elite proffs are locked on TC.
DragonRider24
Sat Apr 02, 2005 4:22 pm
#3

But we won't have our flamesingle/cones anymore? I ddunno, full auto fire with a flamethrower just seems kinda weird... I hope they give us our specials back...




D'orn Katar
Imperium Securis
Imperial Shock Trooper
| First Responder | Master Carbineer | Master Commando |
-I support letting the rabbit get the bloody Trix.You can too!

RazerWolf
Sat Apr 02, 2005 4:22 pm
#4

Default fire with the FT will be FlameCone. (Which can be set as auto.)

Edited for clarity.

Message Edited by RazerWolf on 04-03-2005 12:03 AM



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
DragonRider24
Sat Apr 02, 2005 4:26 pm
#5



RazerWolf wrote:
Auto-fire with the FT will be FlameCone.



I thought you had to set what the autofire was... But if that's the case, AWESOME! I stil want flamesingle2 though...




D'orn Katar
Imperium Securis
Imperial Shock Trooper
| First Responder | Master Carbineer | Master Commando |
-I support letting the rabbit get the bloody Trix.You can too!

garvin
Sat Apr 02, 2005 4:27 pm
#6






DragonRider24 wrote:
But we won't have our flamesingle/cones anymore? I ddunno, full auto fire with a flamethrower just seems kinda weird... I hope they give us our specials back...




But we do still have our specials...you just can't see that because you can't actually be a Commando yet...Our FT automatically converts ANY ranged special INTO a flame special by using it's abilities AND adding a DoT with an AOE (area of effect) which is basicly a cone effect...


So what you are really saying by wanting us to gain our flame specials back is "Please give us back our 2 unique flame specials and take away our ability to turn a couple of dozen other specials INTO flame specials"...Personally, I'd rather have more flame specials then the 2 we currently have...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

JohboBocal
Sat Apr 02, 2005 4:35 pm
#7

I like it the way it is now. I'd MUCH rather give up the 2 flame specials to GAIN ALL these new ones.




Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
Ugly_Duck
Sat Apr 02, 2005 4:36 pm
#8

I like the new system as it's said to be, take another ranged attack turn it into a wall of flame + whatever is special about it. But will solo attacks be turned into cone's? IE someone triy's /snipershot with a flamethrower, will that be a flame cone that hits the mind, or will it rever back to a flame single type deal. I like the commando = ranged attack + fire deal, but I still think we need some single attacks out there.



IGN - Ohep Ador
DragonRider24
Sat Apr 02, 2005 4:38 pm
#9



garvin wrote:


DragonRider24 wrote:
But we won't have our flamesingle/cones anymore? I ddunno, full auto fire with a flamethrower just seems kinda weird... I hope they give us our specials back...

But we do still have our specials...you just can't see that because you can't actually be a Commando yet...Our FT automatically converts ANY ranged special INTO a flame special by using it's abilities AND adding a DoT with an AOE (area of effect) which is basicly a cone effect...

So what you are really saying by wanting us to gain our flame specials back is "Please give us back our 2 unique flame specials and take away our ability to turn a couple of dozen other specials INTO flame specials"...Personally, I'd rather have more flame specials then the 2 we currently have...





Seems a little strange to me, but then, the entire CU is strange at the moment, so I'll just have to get used to it.




D'orn Katar
Imperium Securis
Imperial Shock Trooper
| First Responder | Master Carbineer | Master Commando |
-I support letting the rabbit get the bloody Trix.You can too!

JohboBocal
Sat Apr 02, 2005 4:39 pm
#10

My understanding is that ATM all attacks with FL are cone. Basically, if you do not want a cone, then use another weapon.






Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
garvin
Sat Apr 02, 2005 4:43 pm
#11






JohboBocal wrote:

My understanding is that ATM all attacks with FL are cone. Basically, if you do not want a cone, then use another weapon.






that's my current understanding although I'm waiting for verification...I figure that worse comes to worse, we can push for some type of unique ability that when used with the FT doesn't do an AOE...or maybe we can ask them to tweak the FT so that we can turn the AOE on or Off (like make it so that if it's off, it does more damage, but if it's on, it does slightly less damage but inturn does an AOE). Again, as I said in another post, first I want to get it, then I want to tweak it...I don't want to scare the devs into pulling it away from us to work on down the road (to many professions are still waiting for things to "come back").




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

StarNick
Sat Apr 02, 2005 4:58 pm
#12

Ive already made this point to a few people...


Approach the part of where we lose specials...in a radical (well...) new way:


OLD: TKM/MC = 232 skillpoints


NEW: TKM/MC = 198 skillpoints


In this example...as its the most popular melee commando template out there (and probably will be), even though we need another tree in brawler, we save on two more trees in marksman as well as the master box. That leaves 52 sp. This is where I see some folks feeling uncertain, as we don't have specials...it may in fact kill off the TKM-MC template.


Well, you're wrong!


You now have the freedom to "Shop" for specials YOU specifically want to see with the flamethrower or our other commando weapons. You can go up in rifleman and get some the nuker's specials. You can go up carbineer get theirs. You can dabble between them, etc etc. Garvin...this is where I have to disagree that we're a power-up profession. Our weapons power-up and enhance other specials which enhances us in the end. Because all specials (so far) can pretty much be used, all the professions can be regarded as a "power-up" profession, hence the term doesn't really apply...as it applies to ALL!


But thats where the good aspect of our predicament comes into play. As one commando on this forum mentioned, we're going to have one big unpredictability advantage when fighting against others - as our weapons will work so well by combining natural commando abilities with other specials, rather than just "using" them...they become OURS! Our own unique specials, as only COMMANDO can change them (at least with the FT). And whats better...we can keep the great no-armour defenses of TKM, have a great tanking set of defenses...and have MORE skillpoints than we would now to get MORE specials, that are MORE potent than our flamesingle2/flamecone2 (and plus have 25 m range rather than 18 m!).


So, what does that mean ultimately? We're getting better...and far more flexible than we are right now. We will be able to do more than we ever could before...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

DarkMiru
Sat Apr 02, 2005 5:02 pm
#13

ok I just read the both long points explaining all. so it's some more clear to me.


But imagine if u got the necessary Commando branch so its brawler 4/0/0/0and Ranged 0/0/0/4 so if u want to be nice in melee you get the TK to take advantage of the melee point, then you wanna still alive there is the medic profesion. And then you got the problem that the special attacks on marksman 0/0/04 aren't so good. Then although you have those fictional "special attacks" inherent to the weapon you lack any of the special. I dont reclaim to be back but also if we arent mean to only use the FT that is the only weapon that has special skill, the others weapons hasn't an special skill on it.


Although i dont say to go back to the 2 skillsthe profession has it has the problem that you had to create a template and not to play commando because you like commando. You are a bit dependant of the other skills you get from the other profession.


I'm thinking on a template with TK Master / Master Commando/ and 2 branchs of Smugler one of them the slicing one, but I still wonder about that hybrid profession that depends of other profesion to have nice special atacks, ok you have special attack on weapon ONLY 1 weapon and what is the use of having 11 certs if u only have special with that weapon in 1 of them.


Other question is that how its gonna be the change to the ancien methode, If you dont have the prereqs when it appears you lose your elite profesion and have to get that or you have time to reasign them for exemple if the TK master i have, now the unarmed 4 and now it requires also the 2 handed 4 and you have all your skills used you lose that profesion? or you have an oportunity to reasign the marksman master required to fill that branch required.


Thanks
Page 1 of 2
Previous Next