Commando Archive
Thread: My Thoughts and Concerns, and some Constructive Feedback on the CU.
Wow... I must admit, the CU is nothing like I expected. Basically, I'm creating this thread so we can give some constructive feedback to the devs, apart from the opinion poll after you exit and bug reports.
- Our consumables are no longer consumable, and are now equippable. This is how I thought it should have been in the first place anyway.
- Combat seems much more balanced. I've heard from some people who opened the tre files that the jedi are losing a lot of skills. I don't have anything against jedi, but if melee is really being toned down, there'd be no way for the ranged professions to survive against jedi in their current state on live.
- Higher elite profession requirements, and lower hybrid profession requirements.
- The supposed end to "uber" defense stackers.
- More ranged usage, less melee usage.
- Grenade state effects and dots.
And here's the stuff I don't particularly like, and I think need to change, or be tweaked.
- Super high powered newbie mobs--This is going to be fixed eventually, according to the devs.
- The mobs are giving far less xp than before--Also going to be fixed.
- How we are going to be a "power-up" profession. I have no problem with being able to increase the power of other profs. specials, but we Commandos have been pushing to be stand alone, not needing any other professions to survive, and still be viable in PvP/PvE. I am very concened by our lack of specials, and I'd really like to see a few being put in.
- A lot of the old specials are gone, and most professions now have around 3-5 individual specials (not counting the improved/advanced versions of the specials). The thing I really liked a lot about the old system was just how many specials one had at their disposal.
- Alright, I'll admit it, I HATE the new UI and particle effects. This is probably my biggest problem in the CU. We didn't ask for the UI changes, and we didn't need the UI changes. But maybe if we can show the devs we don't like it and at least want an option to switch the UI back to the old one, they'll listen.
If you have any other thoughts/feedback, please, do post them. I'd like to get a list together of the top 5 things we think need to be changed (not neccesairily about the Commando profession, I think that's Starnick's job
, but about the game's new functions itself).
DISCLAIMER: This is in no way an "I hate the CU thread". I'm extremely happy with most of what I'm seeing. But I don't want to pretend that everything is perfect; it's not, and it'll never be perfect. So let's see how much we can improve the CU from a player's perspective.
Also, I'm posting this thread here because the Commando community has proven that it is one of the most mature communities on the forums, that you guys haven't given up hope on the CU yet, and in fact, quite the opposite, and because we have a dev that's been replying to a lot of our feedback; more than any other forum since the CU beta came out.
Message Edited by JoKen_Jash on 04-02-2005 12:14 PM
JoKen_Jash wrote:Alright, I'll admit it, I HATE the new UI and particle effects. This is probably my biggest problem in the CU. We didn't ask for the UI changes, and we didn't need the UI changes. But maybe if we can show the devs we don't like it and at least want an option to switch the UI back to the old one, they'll listen.
This is also my main problem with the CU so far. The UI didn't need changing, they are just changing it to make it more like EQ2 and WOW. This isn't EQ2 or WOW, it's SWG, so can we have our old UI back?
Message Edited by Vagrantprodigy on 04-02-2005 12:22 PM
Vagrantprodigy wrote:
JoKen_Jash wrote:
Alright, I'll admit it, I HATE the new UI and particle effects. This is probably my biggest problem in the CU. We didn't ask for the UI changes, and we didn't need the UI changes. But maybe if we can show the devs we don't like it and at least want an option to switch the UI back to the old one, they'll listen.
This is also my main problem with the CU so far. The UI didn't need changing, they are just changing it to make it more like EQ2 and WOW. This isn't EQ2 or WOW, it's SWG, so can we have our old UI back?
Message Edited by Vagrantprodigy on 04-02-2005 12:22 PM
/agree
Please give us an option to keep the old UI. Even in EQ2 it bothered me. Just looks too cartoonish to me. Way too colorful and distracting. I want the fun in the game, not in pretty (or not so pretty) pictures.
Merc93 wrote:
Actually there are a lot of things I liked about the CU, but I'm pretty upset over the loss of specials, and the conversion of the old ones as well. I have to agree, that as a Commando, I have always counted on us being improved in the CU, and it really looks like we have been converted into an auxillery or adjunct profession to another main profession. I did't spend that much time fighting, I was mainly concerned about the skill trees, and the specials, and this was a huge disappointment to me after waiting almost 2 years for this. Don't expect them to write a bunch of specials in just a week or two-it's not going to happen, and that being the case, I think I'm going to quit this game and cancel my subscription for good. What a let down.
but has no clude about what SpecOps or clandestine operations are, let alone, battle tactics, field intelligence, demolitions, infiltration, or anything else that is remotely "commando" like. I realize thee were no plans to incorportate these abilities and concepts,
Message Edited by Jaeryk on 04-02-2005 02:15 PM
Message Edited by zero8404 on 04-02-2005 01:35 PM