Commando Archive
Thread: Post CU Flamers... Speeds? Or Damage?
Who thinks speed will be most imporant still? As most current combat prof prefer damage weapons it seems, but ive held a 2.4 in my hands and seen the power... /drool
on tc the blue frog flamers look really fast, in the 2's for speed already.. What do you all think will happen?
UnicronVII wrote:
Im a bit worried, and not going to slice this new weapon yet, but a friend made me a 3.2 speed, 500-920 damage flamer the other day, best one I have yet, and just curious what everyone thinks about after the CU.
Who thinks speed will be most imporant still? As most current combat prof prefer damage weapons it seems, but ive held a 2.4 in my hands and seen the power... /drool
on tc the blue frog flamers look really fast, in the 2's for speed already.. What do you all think will happen?
post CU im sure you will see many reports on the flamers slices, i will be posting what mine are, currently they are one speed one damage, so im waiting to see that myself, however, looking more into smuggler it looks as if you can control how it comes out.
ill break it down a little better, a master smuggler gets 100 points to divide up into the catigories so say i want a slice and i want 35% damage and 65% speed, that can be arranged... ![]()
Under the existing (pre-CU) system, an x% speed slice *always* gave you a better dps than an x% damage slice until you ran into the speed cap. Flamethrowers has such a poor base speed and we had such a measly (+45) weapon speed skill enhancement that virtually no one was in danger of hitting the cap (except possibly the guy with the "exceptional" flamer, the stats on which I forget).
Under the existing system also, anyone with +100 weapon speed was always at the speed cap, no matter how slow the weapon being used was or how bad the delay caused by specials being used, but that speed formula will be gone post CU.
My gut feeling is that speed slices will still be better than damage slices, because dps is always damage/speed, and, assuming (say) a 30% slice:
(130% damage/speed) = 1.3 (damage/speed) = 1.3(old DPS)
but
(damage/ (100%-30%) speed) = (damage/70% speed) = 1.42857 (damage/speed) = 1.42857(old DPS)
In fact, under the assumptions that govern the above any speed slice greater than 23.08% will be better on your DPS than a 30% damage slice.
That said, there are a number of assumptions in this. Most notably:
(1) that slicing will still give you approximately equal speed or damage slices, in percentage terms. Perhaps, for example, throwing all 100 points into speed slicing will only yield a 15% damage slice, whereas throwing all 100 points into damage will yield a 30% damage slice. (Edit, then again, perhaps there will be a diminishing retuirn to applying slicing points, so that you'd get a higher dps by splitting points between damage and speed, which makes a lot of sense...though one would imagine that such a system might still favor a heavier investment in speed over damage, because in that system DPS would me maximized where marginal DPS added by the last slicing point thrown into damage equals the marginal DPS of the last slicing point thrown into speed and those marginal values likely would still be subject to the inherent speed bonus noted above.)
(2) that the speed of a weapon is a linear function showing how many seconds it takes to fire the weapon. Perhaps change in weapon speed from 4.0 to 2.0 will *not* mean the weapon fires twice as fast. The "estimated DPS" listed on the weapon on TC5 does suggest that "speed" is a simple "number of seconds it takes to fire", though. It is clear from the devs that skill modifiers you pick up from the skill trees or SEA's will no longer apply in such a linear way though. Each additional point of weapon speed you get there will have a diminishing return. Perhaps that will affect base weapon speed as well in a way that the estimated DPS numbers do not reveal.
It will take a lot more testing to figure it out for sure.
Message Edited by Jeren_Sehn on 04-04-2005 04:22 PM
LOL wish i knew... can't test yet... but i'll everyone know if it does hehe
Enix_Dayspring wrote:
Considering the variety of weapons we have available to us now (not only commando weapons but the new General Ranged Accuracy & Speed modifiers that let us combine with other professions and be handy with nearly any weapon we have a certification for) combined with the fact the weapon switch delay is now gone.
I'm thinking that we will have tons of options open to us. Going up against a big group? Toss an Imp Grenade to knock them all down, apply your DoT with your flamer, then retreat and pull out your strongest single target weapon and start picking them off one at a time while the DoT continues to work.
Does anyone know if our Proton Grenade DoT and flamethrower DoT will stack? *evil grin*
Man, I can't wait!
Ordo-Malleus wrote:
UnicronVII wrote:
Im a bit worried, and not going to slice this new weapon yet, but a friend made me a 3.2 speed, 500-920 damage flamer the other day, best one I have yet, and just curious what everyone thinks about after the CU.
Who thinks speed will be most imporant still? As most current combat prof prefer damage weapons it seems, but ive held a 2.4 in my hands and seen the power... /drool
on tc the blue frog flamers look really fast, in the 2's for speed already.. What do you all think will happen?
post CU im sure you will see many reports on the flamers slices, i will be posting what mine are, currently they are one speed one damage, so im waiting to see that myself, however, looking more into smuggler it looks as if you can control how it comes out.
ill break it down a little better, a master smuggler gets 100 points to divide up into the catigories so say i want a slice and i want 35% damage and 65% speed, that can be arranged...