Commando Archive
Thread: template (yeah another one)
Pre-CU
Brawler 4/-/-/4
Marksman Master
Commando Master
Pikeman Master
4pts left (thinking Force melee speed 4)
Post-CU (based on listed changes)
Brawler Master
Marksman -/-/-/4
Commando Master
Pikeman Master
18pts left
Thinking -
F. Melee speed 4
F. Ranged Speed 4
F. Ranged Defense 4
F. Melee Defense 4
F. Ranged Accuracy 2
How does this stack up against most PvE templates, and how about in PvP (hate dot lances, if I can't beat you fair with pure damage [bleeds adn flame are okay :-P ] then I deserve a whupping)
I like pikeman (best combat animations, and loving the profession), and this is the 3rd toon I've done commando on (best stress relief profession hands down!)
DesolateFate wrote:
Decided to pick up a high-damage ranged profession to go with pikeman on my main.
Pre-CU
Brawler 4/-/-/4
Marksman Master
Commando Master
Pikeman Master
4pts left (thinking Force melee speed 4)
Post-CU (based on listed changes)
Brawler Master
Marksman -/-/-/4
Commando Master
Pikeman Master
18pts left
Thinking -
F. Melee speed 4
F. Ranged Speed 4
F. Ranged Defense 4
F. Melee Defense 4
F. Ranged Accuracy 2
How does this stack up against most PvE templates, and how about in PvP (hate dot lances, if I can't beat you fair with pure damage [bleeds adn flame are okay :-P ] then I deserve a whupping)
I like pikeman (best combat animations, and loving the profession), and this is the 3rd toon I've done commando on (best stress relief profession hands down!)
Post CURB, if the information circulating through the rumor mill is in any way accurate, You may find that your movement is significantly slowed when using heavy weapons. Pike and Commando both offer high damage output, and if Pike remains king of the state inducing attack, with both knockdown and dizzy effects in an area based attack, this template could be very nice. However, we have yet to see what role master brawler will play, and whether or not it will even assist a template that has points invested in melee force enhancement in terms of speed and/or accuracy. You may well find that picking up the terrain negotiation from the exploration line of scout, and a skill line to deal with your wounds will be a better use of skill points. The idea of dumping a crowd on the ground, then switching to areaflame attacks, or even, should they be improved significantly, tossing a grenadeis a nice one, but calling post CURB templates now is pretty much impossible IMHO. I like to think in terms of a post CURB template concept when I look over the requirements, rather than guess which specific skill trees will stack well.
Currently, pike does not offer the tanking ability to deal with high end mobs that Swords or TK does, which is why I ended up droppin it in favor of a TKM/Commando based template. The mid level mobs that pike deals with extremely well, commando is quite capable of handling anyway. Conceptually, the template is sound, and may turn out to be killer post CURB. In the pre CURB world as it is now, while pike was visually very fun, and does have certain strengths, I think you may find it somewhat lacking, particularly in PVP combat. In PVPthe pikeman's large damage range works against them, and they end up about as effective as very slow inaccurate fencers when working without DOT's, or very high end looted damage pikes (plan on spending 5 to 7 million) and skill tapes to cap speed and assist accuracy. Even in this case, state defenses are horrible which means much time on your back. At least, that was my experience as a master rifleman/master pikeman. If you are having fun with pikes, more power to you. I just would not develop an unreasonable expectation with regards to PVP until the CURB hits. There is a good reason most PVP pikers use DOT's. Seeing 9's and 15's over someone's head while they are hitting you twice as often for 50 or 60 damage second can be disheartening.
And like I said based the post cu template on what the dev's told us, and what I know of the basics of the system.
Picked up commando to make kiters go boom! Trust me, nothing makes a person go oh dear more than a pike dropping to kneeling and launching a rocket at thier kneeling butt at optimal range...
Done a similliar combo before, had fun. Just wondering how it looks to others.
And I don't buy loot.. I go get it!
Message Edited by DesolateFate on 03-28-200506:18 PM
Message Edited by DesolateFate on 03-28-2005 06:18 PM
Attichetcuk wrote:
Just came up with my post CURB template. Currently TKM, Doc, novice scout with some force stuff.
Post CURB....
Brawler Master
TKM
Marksman 0004
Commando 4000
Fencer 4400
Medic 4000
Force defenses line for range and melee defenses 8 points
Total Melee defense is 168 with melee mit 3
Total Range defense is 158 with range mit 2
75 defense verses knockdown
80 defense verses posture down
5 points left that I may use for another force line, flame 1 or maybe treatment speed.
why in gods name the grenade line?
Cpl_Fisher wrote:
Attichetcuk wrote:Just came up with my post CURB template. Currently TKM, Doc, novice scout with some force stuff.Post CURB....Brawler MasterTKMMarksman 0004Commando 4000Fencer 4400Medic 4000Force defenses line for range and melee defenses 8 pointsTotal Melee defense is 168 with melee mit 3Total Range defense is 158 with range mit 275 defense verses knockdown80 defense verses posture down5 points left that I may use for another force line, flame 1 or maybe treatment speed.
why in gods name the grenade line?
probabbly for the defense mods
DesolateFate wrote:
Cpl_Fisher wrote:
Attichetcuk wrote:
Just came up with my post CURB template. Currently TKM, Doc, novice scout with some force stuff.
Post CURB....
Brawler Master
TKM
Marksman 0004
Commando 4000
Fencer 4400
Medic 4000
Force defenses line for range and melee defenses 8 points
Total Melee defense is 168 with melee mit 3
Total Range defense is 158 with range mit 2
75 defense verses knockdown
80 defense verses posture down
5 points left that I may use for another force line, flame 1 or maybe treatment speed.
why in gods name the grenade line?
probabbly for the defense mods
Attichetcuk wrote:Just came up with my post CURB template. Currently TKM, Doc, novice scout with some force stuff.Post CURB....Brawler MasterTKMMarksman 0004Commando 4000Fencer 4400Medic 4000Force defenses line for range and melee defenses 8 pointsTotal Melee defense is 168 with melee mit 3Total Range defense is 158 with range mit 275 defense verses knockdown80 defense verses posture down5 points left that I may use for another force line, flame 1 or maybe treatment speed.
Bear with me, this game is pretty new to me. Based on this template would you be able to enjoy the 3khp HAM after the CU? Every time I see the max hp mentioned it's either associated with mastering any class or only mastering an elite class.
Whirr wrote:
Attichetcuk wrote:
Just came up with my post CURB template. Currently TKM, Doc, novice scout with some force stuff.
Post CURB....
Brawler Master
TKM
Marksman 0004
Commando 4000
Fencer 4400
Medic 4000
Force defenses line for range and melee defenses 8 points
Total Melee defense is 168 with melee mit 3
Total Range defense is 158 with range mit 2
75 defense verses knockdown
80 defense verses posture down
5 points left that I may use for another force line, flame 1 or maybe treatment speed.
Bear with me, this game is pretty new to me. Based on this template would you be able to enjoy the 3khp HAM after the CU? Every time I see the max hp mentioned it's either associated with mastering any class or only mastering an elite class.
Hey ya, things have changedquite alotsince this post but to answer your question, I believe that master elite professions obtain the 3k hit point bonus. As a tkm, that would include this template. Though I have totally rethought the template since beta launch. Seems that the 0040 sword line is the way to go to pick up extra defenses.