Commando Archive
Thread: FOTM Discussion
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garvin
Tue Apr 05, 2005 10:46 am
#1
I've noticed a lot of concern from some Commandos (and non-Commandos) that we are "in danger" of becoming the next "Flavor of the Month" as a result of the CU. I thought I'd start a quick discussion thread on this thread to discuss the possibilities as well as the ramifications...
Here is my opinion based off of the idea that having Commando in your template build will:
1) Grant access to Heavier Damage producing weapons, many of which have state effects
2) Grant access to Grenades
3) Grant Access to a weapon that is capable of converting any ranged special by adding a DoT and AOE effect
4) Increased defenses, accuracy and speed
Many players will see all the above and want to increase their offensive abilities via Commando, with a focus on our damage (via weapons and grenades)and state abilities, knowing that our general speed, accuracy and defenses will also further help them. And at first, we will likely see surge in New Commandos and Commando Dabblers.
But while that is going on, we need to remember that our advantages are not the end all be all advantages out there in the game. I also believe that a lot more players will want to dabble the following professions for the following reasons (in no particular order) that before, they may not have considered to to skill point costs:
1) Bounty Hunter - To try out the "hunt jedi" aspect of the game, as well as knowing that, since Jedi are fairly powerful, BH's will likely have the ability, in some fashion to compete near the same level.
2) Teras Kasi - With the fact that weapons and armor will put "hinderances" on players (which include penalties to movement, speed, accuracy, etc), many players will be interested in the "armor-less" ability that TK's get via their new "avoidance". That, combined with their Meditation and other abilities will make them still a popular choice post CU.
3) Smuggler - The fact that smuggler is getting "mezzing" combined with the fact that we've seen hints of what's to come for Smugglers will make them very attractive post-CU.
4) Healing Professions - The ability to healing without using crafted items will make healing professions popular choices with combat professions.
5) Fencer - Apply a bleed close up, then use a bit of crowd control or "mezzing" from other professions to obtain a safe range for further attacks.
6) Ranger - In the past, closed off from many of us "hybrid" professions...Now a Commando, BH and other professions who didn't have the remaining points left over, can addthe abilities to "track" their prey on a new level as well as have access to traps and such.
7) Bio-Engineer - Money making profession that will be able to sell medical supplies as well as pets.
8) Creature Handlers - This is one that some people think will be hurting post-CU...I disagree personally...Having a good tanking pet will be perfect for the slower professions or for professions that have range issues (send it a pet to distract your target while you get them into the best range).
And there are tons of other reasons to check out the other professions...yes...Commandos look very inviting, but so do many other professions and unfortunately, we can't dabble them all at the same time...Each profession has their strategic advantages and disadvantages...There will be disadvantages to being a Commando (like if you are mezzed, this could preventa player from getting in their needed range for their best attacks...our FT only works up to 25m...we also don't know for sure how long our power-up and cool-downs will be).
So in the beginning, we may feel like the FOTM...but honestly, I expect a lot of template bouncing in the beginning...in the end, I think things will settle out, especially when folks settle on the template that best suits their playsyle (solo, group, PvP, PvE, etc).
Personally, it's like going to an all you can eat Pizza joint...It all looks good, and some folks might like Pepperoni over everything else at first, but not everyone like Pepperoni, and they know that when their favorite comes out, there might be more for them since everyone else is focused elsewhere. And in the long run...their is only so much pizza you can eat before you are full...you can't eat it all (I know...I've tried...burp)...
Anyway...long babbling thread...thoughts? opinions? concerns?
RankorCity
Tue Apr 05, 2005 10:59 am
#2
I dont think we will see a flood of Master Commandos. At least not initially. I think over time it will be us hardcore ones first...Then a few weeks later, our forums will pick up with posts such as "Which tree is the best to pick up?", and more dabblers will come...Then more....Then more...Personally, I do not mind the current skill point sink. IMHO, I think it should have been kept in (especially in lieu of healing without medic), but thats just the old school in me...
I also think alot of older commandos will again pick up the profession....The line I get constantly is 'Commando was fun..Probably the most fun of any profession...But gimped".
I dont think I'll personally ever be called FOTM, at least not by the people I have fought with and against over the last 2 years. I have been known as a Commando for too long.
The potential is there, sure....But I think the prereqs will STILL turn some people off. The more I look at it...Commando is looking less and less like a prof that you CAN dabble in to make a rifleman (for instance) THAT much better. Especially in view of skill attachments, bionics, etc...
I am still thinking of a Master Commando/BH/Smuggler hybrid....
StrikerNI
Tue Apr 05, 2005 11:00 am
#3
Even if commando were FOTM for a while, I don't see it as a problem. People will now be trying a profession that works, and that has full abilities compared to other professions.
But keep in mind, like you said, people will be trying out all sorts of professions. MBH is now worth the SP. Carbineers are now competitive. Smuggler's have unique abilities.
So basically, I don't think it's going to be a problem. And besides, FOTM might mean new people picking up the commando profession for good.
But keep in mind, like you said, people will be trying out all sorts of professions. MBH is now worth the SP. Carbineers are now competitive. Smuggler's have unique abilities.
So basically, I don't think it's going to be a problem. And besides, FOTM might mean new people picking up the commando profession for good.
JohboBocal
Tue Apr 05, 2005 11:01 am
#4
garvin wrote:
Anyway...long babbling thread...thoughts? opinions? concerns?
I couldn't agree more. Besides, I don't necessarily mind being the FOTM. I do mind our forums turning into a completely useless place, I prefer t maintain the civility and comraderie we have developed over the past two years. I think we will need to maintain this.
I do think MANY will be trying out commando, and liking it. But people will be trying out MANY professions to get a feel for what is best for them. Since we have not been able to test elite professions yet, I don't really know what its going to be like. But I am VERY interested in trying out commando with; TK, Smuggler, BH, Riflemen, & Carbineer. I have been a commando now for so long, and can't see being anything else, albeit with other added professions. But commando will not be the best for everyone. If it were that drastic then I am afraid we'd see the ugly, unwanted nerf stick wagging our way.
djkav
Tue Apr 05, 2005 11:20 am
#5
The way i see it is, if more people become commando or dabblers then it just shows what a great job the dev team, Starnick and Garvin, and most importantly us lot - The Real Commandos have done. They made this profession become much more attractive and powerful to others. We know what everyone thinks about commando... nurfed. Even so, people will wanna see what the joy is all about. Its up to us real commandos to master our profession and put it on display in the battlefield. The pride and joy for all to see!
We kept the spirit alive, while everyone mocked us.
We become the most hip and happening thing on TC-5.
We constantly get praised on the forums for our loyal dedication to our profession.
Now everyone will want a piece of this commando action.
We can stand tall and proud with our flamers held high....
For we are the real commandos.
We kept the spirit alive, while everyone mocked us.
We become the most hip and happening thing on TC-5.
We constantly get praised on the forums for our loyal dedication to our profession.
Now everyone will want a piece of this commando action.
We can stand tall and proud with our flamers held high....
For we are the real commandos.
xPREDATORx
Tue Apr 05, 2005 11:34 am
#6
im hoping u are correct garvin coz i have seen a surge of grinding commando's and alot of em or they have desided to show their tags more due to the upcoming curb i dunno bu i just want to gte mu hands on one of those rockit launchers muhahahaha
Ravenspite
Tue Apr 05, 2005 11:54 am
#7
There are of course drawbacks to popularity, and right now it's looking as if commando is going to be quite popular post CU.
Several people have already touched on the possibilities of having the most respected and corteous community on these boards turned into a childrens playground with a constant barrage of "which tree do I grind first / post your tips on using weapon X" etc etc posts and right now I also believe thats a very real possibility.
My biggest concern however is that if we get too many people going commando, when the inevitable instances occur of "omg, I was pwnded by a Commando" or "its unfair that commandos have DoTs on their flamers, they killed my Krayt" it's going to be us (the hardcore commandos who've kept the profession through thick and thin) who suffer the backlash and have other profs screaming for a nerf on us again... it's an age old issue of people having knee jerk reactions and forming opinions based on incomplete facts, such as not knowing that we have no inherent specials, and for Joe Blow to have killed his Krayt in the speed he did he might have been using (for example) rifleman specials to get the job done.
That's what scares me; that after waiting nearly 2 years for our moment in the sun it's going to be short-lived because the hordes of new FOTM cmmandos give us proud few a bad name and draw unwarranted attention to our profession and our community.
Druce Bayne
TatooinainWarrior
Wed Apr 06, 2005 12:38 am
#8
OK consider this... what if all this hype is because of us?
I mean we jumped on to TC with a running start... we got our houses down and city started.. we got to know our perquips already... and have report ALOT of positive feedback on to this forum and passed on such info in live (i'm guessing). If anything.. we have taken the lead on support of the CU (so far in my view), and this is no BAD thing.. we are like this because e have suffered for so long.. so i'm not suprised we are so happy and positive so far. I just think we maybe giving the view we are better than all other proffs... my personal thinking is we are NOT.
I think the proffs are more balanced than most think. I think when other proffs get testing teams together AND the actuall elite testing starts, then they will report on their findings and show the great benefits they have.. and it won't be one sided and everyone won't be talking about "going commando" (lol sorry couldn't resist).
Yes we will have dabblers.. but then we have no right to say anything to them.. we will be the dabbleing kings, even taking a novice of a elite proff will "power" us. And those that do come to take the full mastership, well that is all good... we gain new commandos, that can't be a bad thing. I just don't think it will be as bad as commandos (we) think.
So I really think we don't need to worry about this NOW, yes maybe in the future after testing has started and we can see for ourselves, their might be a point of concern, but i think our own drive or motivation to get CU going and get our proff working, has in a way caused this to happen. I don't see us being the FOTM by the time CU hits live.
Jaeryk
Wed Apr 06, 2005 12:59 am
#9
garvin wrote:
*snipped for space*
Anyway...long babbling thread...thoughts? opinions? concerns?
LOL, I'd say you pretty much nailed it 
So many interesting new combo's I had to reactivate my 2nd account...
Ajo79
Wed Apr 06, 2005 4:51 am
#10
As a former two time former Master Commando I'll probably move back to commando post CURB. Commando and Carbineer is the two fighting professions I like best and I'll probably try to combine them after the CURB.
Rebarty
Wed Apr 06, 2005 8:16 am
#11
Yes on TC5 we got boots on the ground 1st, but that is us the community. We have suffered, bleeded and sweated thru the hard time, we have grown as a brotherhood. So when asked...no called to arms to look at the CU. We jumped in, and made a city and guild before others thought of it on TC5. That says much for us as a group. Good or Bad,I stick with my Brothers.
Silberado
Wed Apr 06, 2005 10:16 am
#12
1: Dabblers:
Yes I feel we will be the Biggest place todabble for the other professions, since we will have "their" version of Heavy Weapons in our ablilities, They will at least initially be trying to get the certifications for those weapons and will inhance them with their Master Special. This is the way, the CU is structured. In fact will will be the biggest Dabblers out there, since it looks like the specials will not be Commando Special. As fro being the FOTM from this i think in will be more likely most people's FOTM will have some kind od Commando Skills in them.
2
Commando FOTM:
I've already seen a rise of Master Commando's on my server. When a friend of mine started a few months ago, he sent me a tell saying he saw his first Master Commando tagAfter aweek into the game. Now, I see Master Commando daily. With the Commando getting the most "preseaved" love in the CU, exspect a lot of FOTH type to switch over and raise 'ell on the forums.
As witheverything with the CU it's a wait and see type situation. What will we get with Master. What is coming we don't see. Are we going to be a strong PvP or PvE profession. ect. But all in all we are going to be a growing community, for good or bad.
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