Commando Archive
Thread: A Proposition: End the Conflict about who *should* get the Proton Carbine with Multi-Certs!
- Give Riflemen the Proton Rifle.
- Cert the Proton carbine to Master Box in Bounty Hunter, Carbineer, and Commando.
- Alternatively, to show that Carbineers are the masters of Carbines, give it to them at a tier 4 box.
This solves the conflict between the bounty hunters and commandos, and gives carbineer a weapon they've been asking for too. the carbineer corr has been asking for something like this for a while.
Proposition 2:
- Cert the Proton Rifle to Riflemen, Commandos, and Bounty Hunters.
- Cert the Proton Carbine to Carbineers, Commandos, and Bounty Hunters.
This basically turns the equippable proton weapons into multi-certed weapons. You could decide to make them rare as toemphasize their power (power enough to make 4 professions get their certs). This way, everyone gets the weapons they want, and we all walk away happily shooting durnis and cu-pas.
So, could I get some dev/player feedback on this idea? Is it good or bad? Would it work? Ect, ect.
Message Edited by Accamim on 04-08-2005 01:49 PM
Message Edited by garvin on 04-08-2005 11:04 AM
Message Edited by JacobHiggins on 04-08-2005 10:57 AM
JacobHiggins wrote:
Well the way the system is set up, if they give you the same weapon as a Carbineer, nothing is guaranteing that the Carbineer will use it better then you. The system in the CU does not work that way, they seem to be making professions better and tougher by adding specific weapons to that profession. I see what your saying and I agree that would be cool, but the current system and the CU does not support this at all. I personally feel, they need to do a lot more with the CU!
Message Edited by JacobHiggins on 04-08-2005 10:57 AM
I'm sorry, I must be confused. Use the Carbine example. If the proton carbine was a carbine, and commando and carbineer are certified for it, the carbineer can use it better because both get the generic mods but the carbineer gets to add his carbine accuracy and carbine speed mods to them. If it was classified as a heavy weapon, the commando would get to add his mods to the generic and would use it better than the carbineer. Hence adding a generic and weapon specific damage mod.
Puts on his new Wookiee Smock with freshly looted Heavy Weapons Defense +25 CA to avoid the flames.