Commando Archive

Thread: Remove Unarmed Spec Requirement For Commandos

MrCreed
Fri Aug 01, 2003 8:02 am
#1

And here is why:


To become a commando you need to spend 77 on master marksman, 29 on unarmed spec and 63 on master commando. This costs 169 skill points and leaves us with 81 points left over. Now on top of this the dev's themselves have recently stated that our weapons are not meant to be used all the time and under 'every circumstance' and that our weapons should even be 'rare'. So we just spent 169 skill points for something we cant use all the time and for some of us we cant even obtain the weapons to begin with.


So what have commandos been doing? Well alot of them, like myself, spent some of the remaining 81 points in another weapon tree. Many went for pistoleer, carbineer, rifleman, etc. which costs normally 63 skill points. This gives us the ability to do some damage even though we currently cant even use (or use effectively) our main profession.


However this leaves us with 18 points left over. This means we only have 18 points to spend in 'supportive' skills like scout or medic. Why are supportive skills important? Well the devs had said to get any impressive damage/use out of heavy weapons that we need to use high cost HAM specials. Well if our main profession is going to be killing us, we NEED to be able to support ourselves at least a little. And currently 18 points is only enough to get novice and ONE level in ONE tree in a supportive tree like scout or medic. If we had the extra 29 points from unarmed to use, then we'd have 47 skill points to spend. 47 points is not enough to allow us to finish an entire tree or become too powerful/diverse (like the mighty BH -- ooooo). The points wasted in unarmed would benefit us in the long run due to our rarity/limited use/self abusing profession.


Please drop the unarmed spec requirement for commandos.




Evel (Kauri Server)
Master Commando / Master Pistoleer


Garibaldi_di_Alia
Fri Aug 01, 2003 8:08 am
#2

I would agree with you, if and only if, they give commandos some melee defense skills. Cause right now, your only defenses come from UA and Master Marks.
Fugacity
Fri Aug 01, 2003 8:48 am
#3

Though this would help, especially if they stay with the whole secondary profession standpoint because i'll need to switch from commando/tka to commando/pistoleer for my template.


However, in the long run I think it would be better if they gave us a primary weapon that wasn't impossible to make and give us moves with it that wouldn't kill us.


Also it has recently been shown that our heavy weapons act like melee weapons, doing 3X the damage to rifle holders etc... This is clearly not working as intended, but the question is what is the intent. Was the damage suppose to be higher in general and the devs were fighting people with rifles and thought hey this does enough damage. Or when they find out will they just nerf it in general? These are going to need to be some sectacular special moves....

Stelonous
Fri Aug 01, 2003 8:59 am
#4

If you remove the requirement, people will FLOOD to being Commando as it will be easier to use.


Honestly, I think you should have to be a Master Brawler AND Master Marksman.


The Commando is an expert in all forms of hand to hand and ranged weapons. Thus the Commando would be one heck of a hybred profession to get too, but they would hve to change the Commando profession to include bonuses to these melee weapons in order to make it worth while.




Mecra Von'Stelonous
Freakbm
Fri Aug 01, 2003 9:00 am
#5

Or another idea would be if nothing else to atleast give us our weapon of choice in melee line. Make it so that any of the melee lines would be sufficient for the commando req rather than just unarmed. Gives us atleast a little bit of flexibility.
MrCreed
Fri Aug 01, 2003 9:01 am
#6

Yeah, I wouldnt mind them making it tougher if it was actually worth something to obtain.



Evel (Kauri Server)
Master Commando / Master Pistoleer


Pasri
Fri Aug 01, 2003 9:40 am
#7

frankly im po'ed at this skill tree im patient and can wait for the bugs to be fixed but wasnt commando supposed to be even stronger than BH since BH has their own mission terminals?



- Pasri Cibeff
Mune Ha
Macedon
Fri Aug 01, 2003 11:28 am
#8

Another way to view this: Only require "Ranged Support Specialist"and "Master Unarmed" for Novice Commando.


Reasoning for this is that another secondaryelite professionhas similar requirements. This is the Squad Leader. It does not provide primary attack techniques. The primary attack techniques squad leaders would use are gained from pursuing the combat skills of their choices with their extra points.


If a similar thing is done for the Commando we can use all the points not spent on the pistol, carbine, and rifle and just focus on one of them, giving us a strong primary attack capability to use with our less frequently used heavy attacks. Some points points would still be available to dabble in other areas as well.


Ina ll honesty though I really want Commando to be my primary skill but if it is treated as secondary I want the ability to develop a strong primary attack.

Azhreal
Fri Aug 01, 2003 11:44 am
#9

I can't wait till they fix our weapons and we get hit for 3000+ damage by melee with our 3.0 penalty vs them.



-starsider
-who loves kitty?
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