Commando Archive
Thread: New commando changes, launcher pistol was the last hope.
If they move launcher over to HW and remove all the pistol skills and special attacks I may have to throw this profession on the back burner. Anyone with 47 skill points can get stopping shot which deals an easy 800+ damage with a 200dmg fwg5 every 2 seconds. I'm not exactly sure what the hell the devs have in mind for us to be, but I'd sure like to know so I can give feedback on how to go about getting us there.
Reguarding damage output:
I do on average 4,285 damage per minute (average 200 per hit) with regular attacks from my 238dmg launcher pistol. In comparison I do on average 1,352 damage per minute (average 133 per hit) with my flamethrower. To even do as much damage as a normal firing pistol they would need to make up for 2,933 damage per minute just to make us on par on damage. This means that the new improved special attacks must do on average 857 damage per hit since they're on a 12 second timer. The fire damage it does over time MAY make up for using body shot II, BUT there's definitely no way in hell it would compete with stopping shot, eyeshot, or torso shot.. besides the fact that these all target specific pools and we have to pray our flamethrower hits the same pool every time. Honestly, the flamethrower should fire damage every single pool to even be worth it since it only does like 150 per tick 3 times. Health shot II does 400 per tick to a specific pool for like a minute 6 times.
Given these numbers, we'll have to see if flamethrower does in fact do 857+ damage per special attack, and in actuality to be on par with special attacks like body shot II which I average 383 damage per shot every 3 seconds with (7660 damage per minute), our flamethrower needs to do 1532 damage per shot. You can count on this not happening
I will wait for a patch, but I cannot guarantee I will keep this profession.
Right now a newb with only novice marksman / expert pistol can own us with a scout blaster and body shot II.
Kensar wrote:
right now i bet a master unarmed player can pwn a master commando.
If you assume I'm stupid enough to try to kill him with a Heavy Weapon, well, yeah, a Novice Marksman with a CDEF and Overcharge can off me.
I would rather play a different beta than continue to be gimped in this one.