Commando Archive

Thread: New commando changes, launcher pistol was the last hope.

Azhreal
Fri Aug 01, 2003 11:36 am
#1

If they move launcher over to HW and remove all the pistol skills and special attacks I may have to throw this profession on the back burner. Anyone with 47 skill points can get stopping shot which deals an easy 800+ damage with a 200dmg fwg5 every 2 seconds. I'm not exactly sure what the hell the devs have in mind for us to be, but I'd sure like to know so I can give feedback on how to go about getting us there.


Reguarding damage output:


I do on average 4,285 damage per minute (average 200 per hit) with regular attacks from my 238dmg launcher pistol. In comparison I do on average 1,352 damage per minute (average 133 per hit) with my flamethrower. To even do as much damage as a normal firing pistol they would need to make up for 2,933 damage per minute just to make us on par on damage. This means that the new improved special attacks must do on average 857 damage per hit since they're on a 12 second timer. The fire damage it does over time MAY make up for using body shot II, BUT there's definitely no way in hell it would compete with stopping shot, eyeshot, or torso shot.. besides the fact that these all target specific pools and we have to pray our flamethrower hits the same pool every time. Honestly, the flamethrower should fire damage every single pool to even be worth it since it only does like 150 per tick 3 times. Health shot II does 400 per tick to a specific pool for like a minute 6 times.


Given these numbers, we'll have to see if flamethrower does in fact do 857+ damage per special attack, and in actuality to be on par with special attacks like body shot II which I average 383 damage per shot every 3 seconds with (7660 damage per minute), our flamethrower needs to do 1532 damage per shot. You can count on this not happening I will wait for a patch, but I cannot guarantee I will keep this profession.




-starsider
-who loves kitty?
Kensar
Fri Aug 01, 2003 11:42 am
#2

the devs need to go back to school and retake math i have put commando, which i was DYING to play, on the backburner also until they fix it. right now i'm throughly enjoying TKA... as a novice TKA with 0/1/1/1 skills and a nice set of knucklers i can dish out some serious f'in damage. my knuckelrs have a 1.7 spd and with berserk i attack for 250-600 VERY VERY fast. IMHO commandos should be one of the, if not the most, powerful combat classes in the game. they should be able to dish out a beating and take a beating. right now i bet a master unarmed player can pwn a master commando.



Kensar Apaki - Bloodfin
Azhreal
Fri Aug 01, 2003 11:43 am
#3







Kensar wrote:


right now i bet a master unarmed player can pwn a master commando.



Right now a newb with only novice marksman / expert pistol can own us with a scout blaster and body shot II.



-starsider
-who loves kitty?
Kreistor
Fri Aug 01, 2003 11:49 am
#4

Actually, I'd own him with a Laser Rifle and Headshot 2, since I am a Master Marksman nd exp on PvP kills is meaningless.

If you assume I'm stupid enough to try to kill him with a Heavy Weapon, well, yeah, a Novice Marksman with a CDEF and Overcharge can off me.



Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
RigMortis
Fri Aug 01, 2003 1:04 pm
#5

The player base is becoming too tolerant of shoddy execution. I will not put the class on the back burner. I put a lot of effort into attaining it, and if it doesn't work by the time Horizons releases, I am cancelling both my accounts and dumping SWG.

I would rather play a different beta than continue to be gimped in this one.
Page 1 of 1
Previous Next