Commando Archive
Thread: NO NERFs COMING ANYTIME SOON DEV
I reposted this under a new title to get more attention from the nerf cryers:
From the designer responsible:
This is deliberate.
Flamethrowers and the like only have 4 special attacks, and they are all limited to 16 meters. So they are very powerful close range weapons.
Lefthand fire weapons are the equivalent of special attacks, but they are also based around charges.. a rocket launcher does 1500 more damage than a t21 special move, but it also consumes a portion of the item..
All of the lefthand fire weapons have damage values that I consider to be competitive compared to other ranged weapons out there..
If the rocket launcher causes problems in pvp, my solution would be to make it harder to hit smaller targets (such as players).
The rest of these weapons are correctly setup (at least for now). The commando class gets next to no defensive mods. They have reusable weapons that are fully functional at 16 meters or less. All of their other damage producing abilities are based around consumables which are extremely expensive.
-Raph Koster,
Creative Director
PS, obviously, if meleers have problems with the heavy weapons, we can give the heavy weapon users disadvantages similar to riflemen... after all, it makes sense, the firing of the heavy weapon requires careful setup and aim, etc etc.
-Raph Koster,
Creative Director
Raph, if my special misses in PvP odds are good I will lose in the next 9 seconds before I can attack again. I'm a master. A novice with a 15 second wait will definitely lose.
Firstly I am not a Commando! Now with that said Glad to seeyou guys get some serious punch!
Enjoy!
god bless the devs...
this makes up for Q's famous "rocket launcher is a extreme close range weapon" ![]()