Commando Archive
Thread: How I think the Commando should be implemented
came up with what IMHO is a better way to do the Commando
1. Novice Commando
no stupid edit button sheesh...as I was saying
1. Novice Commando - 60k combat xp required to get
Heavy Repeater Rifle Cert or Beam Rifle Cert(instead of LP and uses Rifle skills and mods but gives HW xp)
Rifle accuracy +30
and the 4 paths are:
2. Field Tactics - this path starts teaching the Commando to use the surrounding terrain to aid him
a. Field Tactics 1 - requires 50kcombat xp
skill Camouflage
Terrain Negotiation + 10
b. Field Tactics 2 - requires 75kcombat xp
Camouflage + 10
Terrain Negotiation +15
c. Field Tactics 3 - requires 100kcombat xp
Camouflage + 10
Terrain Negotiation +10
d. Field Tactics 4 - requires 125kcombat xp - Title: Guerrilla
Camouflage +10
Terrain Negotiation +15
3. Demolitions - starts teaching the Commando to use high explosive or high damage equipment
a. Demolitions 1 - Grenade and Mines - requires 100k HW xp
all grenade certs and all mine certs
b. Demolitions 2 - HPC - requires 200k HW xp
HPC cert (HW accuracy +25 and speed +5)
thrown weapon accuracy +20 and speed +5
c. Demolitions 3 - Lightning Cannon - requires 300k HW xp
LC cert (HW accuracy +25 and speed +5)
thrown weapon accuracy +20 and speed +5
d. Demolitions 4 -RL - requires 400k HW xp - Title: Demolitionist
RL cert (HW accuracy +25 and speed +5)
thrown weapon accuracy +20 and speed +5
4. Specialty Weapons - starts training the Commando in the use of more exotic weapons
a. Specialty Weapons 1 - requires 100k HW xp
Flamethrower and HAR cert (no seperate accuracy just call it exotic weapon accuracy and speed)
b. Specialty Weapons 2 - requires 200k HW xp
skills Flamesingle1 and Acidsingle1
exotic weapons accuracy +25 and speed +5
c. Specialty Weapons 3 - required 300k HW xp
skills Flamecone1 and Acidcone1
exotic weapon accuracy +25 and speed +5
d. Specialty Weapons4 - requires 400k HW xp - Title: Immolator
skills Flamesingle2 andAcidsingle2
exotic weapons accuracy +25 and speed +5
5.Unarmed Tactics - teaches the Commandoto be more effective without a weapons
a. Unarmed Tactics 1 - Vibroknuckler - required100k unarmed xp
Vibroknuckler cert
b. Unarmed Tactics 2 -requires 150k unarmed xp
skill Unarmed hit 2
unarmed accuracy +10 and speed +5
c. Unarmed Tactics 3 - requires 200k unarmed xp
skill Unarmed Body hit 1
unarmed accuracy +10 and speed +5
d. Unarmed Tactics 4 - requires 300k unarmed xp - Title: Street Fighter
skill Unarmed Knockdown 1
unarmed accuracy +10 and speed +5
6. Master Commando - requires 620 apprenticeship xp
skills Flamecone2, Acidcone2, Unarmed Hit 3
Camouflage +20 and Terrain Negotiation +20
HW accuracy +25 and speed + 15
Thrown Weapon accuracy +20 and speed +10
Exotic weapon accuracy +25 and speed +10
lemme know what you think