Commando Archive

Thread: How I think the Commando should be implemented

Thalos77
Fri Sep 05, 2003 9:19 am
#1

came up with what IMHO is a better way to do the Commando


1. Novice Commando

Gamble
Fri Sep 05, 2003 9:22 am
#2

Insightful



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Thalos77
Fri Sep 05, 2003 10:01 am
#3

no stupid edit button sheesh...as I was saying


1. Novice Commando - 60k combat xp required to get


Heavy Repeater Rifle Cert or Beam Rifle Cert(instead of LP and uses Rifle skills and mods but gives HW xp)


Rifle accuracy +30


and the 4 paths are:


2. Field Tactics - this path starts teaching the Commando to use the surrounding terrain to aid him


a. Field Tactics 1 - requires 50kcombat xp


skill Camouflage


Terrain Negotiation + 10


b. Field Tactics 2 - requires 75kcombat xp


Camouflage + 10


Terrain Negotiation +15


c. Field Tactics 3 - requires 100kcombat xp


Camouflage + 10


Terrain Negotiation +10


d. Field Tactics 4 - requires 125kcombat xp - Title: Guerrilla


Camouflage +10


Terrain Negotiation +15


3. Demolitions - starts teaching the Commando to use high explosive or high damage equipment


a. Demolitions 1 - Grenade and Mines - requires 100k HW xp


all grenade certs and all mine certs


b. Demolitions 2 - HPC - requires 200k HW xp


HPC cert (HW accuracy +25 and speed +5)


thrown weapon accuracy +20 and speed +5


c. Demolitions 3 - Lightning Cannon - requires 300k HW xp


LC cert (HW accuracy +25 and speed +5)


thrown weapon accuracy +20 and speed +5


d. Demolitions 4 -RL - requires 400k HW xp - Title: Demolitionist


RL cert (HW accuracy +25 and speed +5)


thrown weapon accuracy +20 and speed +5


4. Specialty Weapons - starts training the Commando in the use of more exotic weapons


a. Specialty Weapons 1 - requires 100k HW xp


Flamethrower and HAR cert (no seperate accuracy just call it exotic weapon accuracy and speed)


b. Specialty Weapons 2 - requires 200k HW xp


skills Flamesingle1 and Acidsingle1


exotic weapons accuracy +25 and speed +5


c. Specialty Weapons 3 - required 300k HW xp


skills Flamecone1 and Acidcone1


exotic weapon accuracy +25 and speed +5


d. Specialty Weapons4 - requires 400k HW xp - Title: Immolator


skills Flamesingle2 andAcidsingle2


exotic weapons accuracy +25 and speed +5


5.Unarmed Tactics - teaches the Commandoto be more effective without a weapons


a. Unarmed Tactics 1 - Vibroknuckler - required100k unarmed xp


Vibroknuckler cert


b. Unarmed Tactics 2 -requires 150k unarmed xp


skill Unarmed hit 2


unarmed accuracy +10 and speed +5


c. Unarmed Tactics 3 - requires 200k unarmed xp


skill Unarmed Body hit 1


unarmed accuracy +10 and speed +5


d. Unarmed Tactics 4 - requires 300k unarmed xp - Title: Street Fighter


skill Unarmed Knockdown 1


unarmed accuracy +10 and speed +5


6. Master Commando - requires 620 apprenticeship xp


skills Flamecone2, Acidcone2, Unarmed Hit 3


Camouflage +20 and Terrain Negotiation +20


HW accuracy +25 and speed + 15


Thrown Weapon accuracy +20 and speed +10


Exotic weapon accuracy +25 and speed +10



lemme know what you think


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