Commando Archive

Thread: Why the current damage is just fine.

BenedictAmber
Thu Sep 04, 2003 11:33 pm
#1

Flexibility. The commando has none. Specials that take forever, no specific HAM targeting, no knockdowns, no status effects, only one DOT and no re-useable AP weapon.


Damage. This the commando has in spades. Kind of like a Teras Kasi artist; if he can get his hands on you, you're done.


When you become a commando, you trade flexibility for damage. Here's my advice if you don't want to get raped by a commando; but some heat/acid resistant armor, and stay 16-54 meters away. You'll be just fine.

Nydes
Thu Sep 04, 2003 11:44 pm
#2

I Agree as i said in another post, sure we do 1k+ dmg with a special in PVP but we also have to close within 12m to do this and if we miss we fire REALLY SLOW


My brother is a master pistoleer, and he does about 150-300 dmg a **edit**, but he shots about ONCE EVERY SECOND and can do this with amazing (i never see miss on his screen anymore) accuracy from 64m.


So it equals out, from longer ranger my brother can mow me down, if i miss, my brother can mow me down, but when i do hit my brother melts =)

Ivoni
Fri Sep 05, 2003 12:19 pm
#3

Wow. tactics.

/cheer



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
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