Commando Archive

Thread: are most of u stupid

badin
Thu Sep 04, 2003 10:17 pm
#1

im reading posts hearing there gona nerf.... what do u think heavy weawpons mean 1k damage same as my fwg5 pistol blah blah....my flame thrower is min 600 max 1066 flame 1 ive hit 6k plus 1 time hit 9k but its slow.. my friends llc almost same stats does almost same damage. these weapons are supposed to do hvy damage.. in pvp i killed few imps in coronet highest hit like 2k damage 1 hit kill but that was rare because heavy weapons are not supposed to be super acurate../. pistolers whoever screamin nerf to bad a pistol is not supposed to do high damage like a what HEAVY WEAPON......



Badin Flyingwave, Jedi Knight

Rebel Squadrons Player Association Executive Officer

Aliases:

Rahj Tharen, Doctor/Rifleman
Tybireus Kirk', Merchant
MackValcyn
Thu Sep 04, 2003 10:21 pm
#2

youre talking about all theoretical realism based balance.. which is impossible and will probably never happen in this game.. who knew a little cat could hit you for so much dmg.. we need to look at the hard facts on this.. you just did 2k dmg to a player.. that's FAR too much dmg for any class..



www.geocities.com/nickmack47/index.html
badin
Thu Sep 04, 2003 10:24 pm
#3

BS if im usin a heavy wewapon why would u usin a pistol hit 4 same amount of damage? if ballance what u want as in each skill set does equal damage go to another game. this is based of starwars. atst are supposed to do high damage. blasters are fast. rifles nice damage at range and heavy weapons do heavy damsge.



Badin Flyingwave, Jedi Knight

Rebel Squadrons Player Association Executive Officer

Aliases:

Rahj Tharen, Doctor/Rifleman
Tybireus Kirk', Merchant
MackValcyn
Thu Sep 04, 2003 10:27 pm
#4

again youre talking about realism and balance.. it's not going to happen.. this isnt that type of game..


if you were shot by ANY gun according to realism you should die in one hit.. commando weapons are far too powerful.. any clown with the patience to get master unarmed can get some of the deadliest weapons in the game now.. in myopinion it would be just as hard to get master unarmed as it would be to go out and buy an atst for yourself..




www.geocities.com/nickmack47/index.html
Guillo
Thu Sep 04, 2003 10:32 pm
#5

Commandos should do more dmg than other classes except bounty hunter, simply because it is harder to become and takes way more skill points. A commando SHOULD NOT be equal to a pistoleer. It would be unfair. But sadly, we will probably be nerfed because the pistoleers are gonna cry.
badin
Thu Sep 04, 2003 10:32 pm
#6

what are u saying realism. u mean that all skills should be equal? that my rocketlauncher or flame or har should not be deadly what a load of crap.comon there shouldnt be balance as in evry skill tree should give same damages hows that. ur way let see.my pistol specialist, should have same damage as my master comando. whats next a chef or dancer with 1 or 2 combat skills hit me 4 same damage as i hit them.. pistolers should be best with pistols. riflemens with rifles but u cant change the fact that heavy weapons are what they are caled heavy



Badin Flyingwave, Jedi Knight

Rebel Squadrons Player Association Executive Officer

Aliases:

Rahj Tharen, Doctor/Rifleman
Tybireus Kirk', Merchant
MackValcyn
Thu Sep 04, 2003 10:33 pm
#7

youre right in a sense.. but this dmg is ridiculous.. enough with the class vs class garbage.. if everyone strived for a more equal and balanced game, as should be a mmorpg's biggest priority save for content, things would be done alot quicker around here, as far as im concerned, with the devs' jobs..


this seems like a rushed attempt just to get some people to play commando so THEY can test the class before they smack it with the fix bat.. not nerf bat..




www.geocities.com/nickmack47/index.html
badin
Thu Sep 04, 2003 10:34 pm
#8

guillo its not even about the skill points but ur choices commandos use heavy weapons thats why we should do more damage



Badin Flyingwave, Jedi Knight

Rebel Squadrons Player Association Executive Officer

Aliases:

Rahj Tharen, Doctor/Rifleman
Tybireus Kirk', Merchant
Guillo
Thu Sep 04, 2003 10:36 pm
#9

No, heavy weapons should't be better because they are heavy weapons, they should be better because the class is an elite-elite. If they were going for realism, a cdef pistol should insta-kill you if shot in the head.
MackValcyn
Thu Sep 04, 2003 10:39 pm
#10

if that's the case, i want giant sand beetles to do 3 dmg because their little claws cant eat through my composite metal armor..


this is a skill based game.. dmg dealt with class specific weapons should be directly proportional to the difficulty in acquiring the weapons, skills, and class itself..


commando is, contrary to popular belief, NOT that hard of a class to obtain.. master marksman couldnt have taken me more thana few weeks, and i made the unarmed grind easily killing bocatts on tat.. weapons hard to come by? not anymore.. not since the rare metals required to make them have been changed.. the only thing they've got now is difficulty in rising up.. the guns may be slow but the dmg may easily make up for it.. there's also always the launcher pistol which can easily use pistol skills, speed, and accuracy to make leveling up all the easier..


devs made a HORRIBLE decision with this as far as im concerned with balance...




www.geocities.com/nickmack47/index.html
badin
Thu Sep 04, 2003 10:39 pm
#11

guillo im takin the damages aspects.. i expect a pistoller to have highest damage usin a pistol. but us usin heavy weapons should do the damage we see as of today



Badin Flyingwave, Jedi Knight

Rebel Squadrons Player Association Executive Officer

Aliases:

Rahj Tharen, Doctor/Rifleman
Tybireus Kirk', Merchant
Guillo
Thu Sep 04, 2003 10:43 pm
#12

I agree with you there badin, also, I think the fact that we cannot target specific pools helps to balance it a little. Pistoleers will overlook that however and cry for nerfs. (I seem to have a strong animosity towards pistoleers).
MackValcyn
Thu Sep 04, 2003 10:46 pm
#13

you guys.. cmon lets at least let go of the class against class warfare..just for a bit and lets talk about some balance


yes interesting point.. commandos cant target specific pools.. this really isnt that big of an issue if you ask me..when youre doing so much dmg, in pvp it wont matter at ALL and in pvm i think it's going to matter little..


commandos also have no knockdown.. nice "drawback" as some people would say.. i never ever used knockdown in pvm and even got a little sick when i found out so many people depended on it just to be able to solo near impossible things.. other than those 2.. right now i cant think of any other possible downfalls to playing a commando now.. also.. the ideal accuracies on the weapons are still a little stupid in my opinion..




www.geocities.com/nickmack47/index.html
Page 1 of 4
Previous Next