Commando Archive
Thread: Commando Change: Remove the HAR branch
The commando profession only has three branches. FT, HW, and Field Tactics. The HAR branch is pretty much useless unless you are going for master commando.
Since the HAR is not any different from the FT in how it works, why does it have to be in a different branch. I say we merge the FT and HAR branch into one. Instead of having /flamesingle and /fireacidsingle, just make one universal command called /firesingle and if you have the FT active, it does /flamesingle, if you have the HAR active, it does /fireacidsingle and for BH, /lightningsingle.
The HAR should have a DOT affect added as acid does do damage over time as it eats away whatever it comes into contact with.
Now that we have removed a branch, we need to replace it. I say we create a branch that reduces the HAM costs of using weapons and reduces the encumbrance of armor. A commando is very familiar with weapons and is very confortable wearing armor. They should have the advantage over other professions when wearing armor. They already suffer from a 2.5x melee modifier when a heavy weapon is equiped.
comments?
If you shop right, you can get a pretty good set of composite that you can wear without any buffs....took me a while, but I have a full set of over 55% defenses and very low encum thanks to some decent slices....
A lot of use have been pushing for an LP tree for a long time...it would be cool if they finally listened to us...Although, deep down, when I think of a Commando I admit I think of a person who is the master of his own weapons...I'd almost like to see a tree where we can enhance our weaons (like a slice) and/or repair them...but that's a minor want and may be best suited for the field tactics tree...
Another thought is to wait...eventually Player vehicles will be introduced...and down the road, space ships...I'd almost like to see a tree devoted to vehicles...Imperials get ATSTs....I think Commandos should have real Tank type vehicles to drive...We should have our own line of vehicles with heavy weapons attached and specials to go with it...again...another pipe dream I'm sure...
All good ideas Raptor2k1.
Everyone else check out my thread titled " How cool would this be?" and tell me what you think.
atytula wrote:Now that we have removed a branch, we need to replace it. I say we create a branch that reduces the HAM costs of using weapons and reduces the encumbrance of armor. A commando is very familiar with weapons and is very confortable wearing armor. They should have the advantage over other professions when wearing armor. They already suffer from a 2.5x melee modifier when a heavy weapon is equiped.
comments?
I'm pretty sure most people (myself included) would like to see the launcher pistol get its own branch. Lots of posts in the "Top 5 commando issues" suggested this. I agree about unifying the heavy weapons single and cone attacks. It is kind of silly to have it as is. Either change the HAR to do something different or unify all three HW commands into one.