Commando Archive

Thread: What are we taught to do when we're on fire?

Sahnd
Wed Nov 19, 2003 9:52 am
#1

Instead of craftable anti-fire packs, we should have a /roll command implemented.

/roll
"You cannot do that while running."

/roll
"You cannot do that while standing."

/prone;/roll
"You roll around and extinguish the flames."

This would take time to do, and wouldn't be executed efficiently for combat purposes. You would have to stop, go prone, and then execute the roll animation before being able to attack. Ideally this would take about 15 seconds out of combat where they could not be fighting back. This would allow even the slow commandos to attack once or twice while they are flailing for their life.

What do you guys think?

Personally, I think it's a much neater addition that a fire blanket/bucket-o-water/extinguisher.

I also posted this in the SWG Discussion board for feedback.

---Kai
Kettemoor
EcadMistflier
Wed Nov 19, 2003 9:54 am
#2

Find water and jump in. It puts the DoT out.



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
garvin
Wed Nov 19, 2003 10:00 am
#3

Does bleed or poison have an in battle /command method? Afraid not...so if you want to make it easy and most fair there should be a kit for in battle to put out the flame...that Med Kit could be called an extingisher...Outsite of battle (once the fight has ended) I think your /roll idea is sound...similar to how /meditate for tka can stop bleeds and poisons at certain levels...


And find a puddle on Tatooine...lol...or think of it this way...last time you were in a fight and tried to run away (with out burst running) how long did you last as you ran...did you make if very far before you were safe, or did you make it maybe 10m before you were incapp'd...Someone running away from a Commando trying to get to water to put out the DOT is still going to be taking damage via flame shots...so I doubt by the time they make it to the water that it will do much good...Maybe the trick to fighting a Commando is only starting a fight when your standing next to a body of water....lol...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

HarrisMoD
Wed Nov 19, 2003 10:02 am
#4

I would love that since when they go prone I can Cause way more damage with my FT



Ruemenzo X. Dauntlis - [Master Pistoleer, BH Pistol Master, Smuggler Pistol Master, Novice Commando]
L'dil - [Master Doctor & Merchant]
=======================================
Midgar's Acumen - [3388 -1582] Auroria, Rori -Starsider-
---1200 items in stock---
HaydenCross
Wed Nov 19, 2003 11:14 am
#5

EcadMistFlier said:
-------------------------
Find water and jump in. It puts the DoT out.
-------------------------


Try finding water on Tatooine.


Next!





-- Hayden 'Doc' Cross --
Imperial Corporal / Imperial Medic
"Turning my blue bar white since Beta 2."

Citizen of TIRIUS - City of Roleplayers

Gorbisloth
Wed Nov 19, 2003 12:32 pm
#6

I don't frequent any of the other ranged class boards but I somehow doubt that they have a thread every 3 days on suggestions for removing their dots.


Stop, drop and roll is not going to put out a fire from a flame thrower. Its not your clothes/armor/skin thats on fire it is theflamable liquid/jellythat is covering you that is burning and no amount of rolling around on the ground is going to stop that from burning. If you want to be realistic water won't even do it.


I would just really like to stop seeing this type of post on our boards. Every possible means for putting out the flamers dot has been suggested a dozen times already.




Ilyn Payne
Radiant Local 69
Master TKA
mrmark200000
Wed Nov 19, 2003 12:33 pm
#7

ehh that would conflict with the pistol move /rollshot


maybe /fireroll ? or


/rollfire ?





Smugger alliance Pilot.





Jedi In the NGE. I like. cool Melee

need some tips for the CU? want to learn good tatics for group fighting and soloing? send me a tell, mrmark, eclipse server.

atytula
Thu Nov 20, 2003 1:05 am
#8






Sahnd wrote:
Instead of craftable anti-fire packs, we should have a /roll command implemented.

/roll
"You cannot do that while running."

/roll
"You cannot do that while standing."

/prone;/roll
"You roll around and extinguish the flames."




Try doing this with ignited napalm on your body. Stop, drop and roll won't help very much. Oxygen is still part of the equation, but a much smaller part with napalm. Yes, you will put out the flames, but as soon as the side on the ground is exposed to air again, the flame will start again.




General Kazar Racillen, Master Smuggler
Echo Battalion CO (Eclipse)
http://www.echobattalion.com
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