Commando Archive
Thread: Current weapons and NEW weapons
I have been thinking a lot lately about the commando profession and the weapons they are given. Most of what I say here will be new features I would like to see the commando have. I would prefer that the developers first fix commando before working on these ideas, but I think it would be fun to modify old weapons and introducea new weapon that maybe one day the devs will implement.
Typically, a commando is a military unit that is a master of heavy weapons. A commando also has a weapon for every situation. Using all of our weapons (SHW, HW and Grenades), commandos can deal every type of damage, but at varing ranges. Also, most of our weapons only do damage, have no side affect like blind or knockdown (at least the ones that I have used).
1. Rocket Launcher (old)
The rocket launcher is a very nice weapon for taking out vehicals. It does a nice job against NPC and PCs too, but it would be nice to add the specials to it of knockdown and stun. If you were in the blast radius of a rocket launcher explosian, you would definately be lying on the ground afterwards and even though you can get up, you would not be at 100% awarness.
2. Heavy Acid Beam Cannon (old)
This weapon is just effective when attacking targets that are vulnerable to acid. It should also blind someone as being covered in acid would at least temporarily blind somone. GIve it some use as the HAR is better in most cases then the HABC.
3. Heavy Lightning Beam Cannon (old)
If you have ever been shocked before (by a lot of volts) you can become a bit dizzy. It may take you a while to regain your sences as your entire nervous system just got shocked.
4. Heavy Particle Beam Cannon (old)
When you are hit by a partical, typically you bleed. The HPBC should have a similar function.
5. Heavy Carbonite Freeze Cannon (new)
Han Solo was frozen in carbinite in the ESB. The process was proven to work for shipping goods, but was never tested on a living being. To completly encase someone in carbonite if successful would put the person into hybernation. The idea here is to just slow down the metabolic rate of the target to a point where they are frozen for 20 seconds. During this time, they cannot move or fight, but eventually will thaw. The effect of this weapon is an area effect. Anyone in 15m of the blast (on both sides) would be frozen for 10 seconds. There should be a timer as to when one can be frozen for a second time just like the knockdown timer to prevent someone froms being frozen over and over again. Being hit with a flamesingle1 or 2 would result in immediate thawing (though the fire DOT would still apply). The Heavy Carbonite Freeze Cannon does little damage, its only benefit is being able to freeze someone.
Please, if anyone has any other ideas for changes of the old weapons or introduction of new weapons, please reply. The purpose of this subject is not to discuss the issues that the weapons have now, but to come up with neat ideas to improve the heavy weapons. Please try to leave the HAR and the FT out of this ![]()