Commando Archive
Thread: commando + tka help please
AMIEL wrote:
i am almost tk master and thinking about becoming commando too. what do you think? and (i know this is dumb) is it unarmed + master marksman + artisan? if artisan what box and how do i do it? if i am in the wrong place to be asking dumb questions i am sorry. thanks for all posts
I am also a Master Teras Kasi Artist, and closing in on Master Commando.. The combination is quite deadly and you'll have a good time with it, once you get Flame1.
You do NOT need artisan to get commando, that is a hold-over from teh beta days when commando's crafted a bunch of their own grenades and such. Mastering Commando and TKA will leave you a few points left over to dabble in one other field; my recommendation is Dirty Fighting in Smuggler. Fiegn Death + Flamethrower is sick... and low blow helps you catch those annoying kiters.
Good luck
Belak,
Teras Kasi Master
Starsider
In my book, and Ilyn would know best (as a Master of both...the direction I'm heading) TKA / Commando is great path for PvE especially....PvP I'm not sure since kiting will be a severe vunerability (all specials would be 16m or less)...If you want to play PvP that I'd suggest TKA / Commando / Pistoleer (or Smuggler) as it still leaves you enough skill points to do some good template balancing.
Master TKA / Master Commando will give you great Toughness (unarmed) and seriously nice Melee/Ranged Defenses (the hard to hit factor)....Combine that with a nice set of Ubese and you will be very strong against other Melee Fighters or in close quarters combat...
On the otherside, if your going for Master TKA, some folks say get Master Rifleman...that way you have good close up fighting and the benefit of a good rangedprofession...
I am currently a Master Commando and Master Teras Kasi Artist and have been for over a month now. It is an interesting combo ...and has advantages and disadvantages.
Good:
Massive
Whoops,
how did that happen ...
ok, so in PvE u deal massive amounts of damage. Flamecone2 rocks. Large groups of Voritor hunters quickly die if you hunt them right.
You can also get in close and detroy things with or without your vks. This ensures that you are not a one trick pony and gotta run anytime something gets in close. Also, a Knockdown-Warcry-flamesingle2 combo works wonders.
The modifers for both classes stack nicely. I have 97 ranged and 97 melee defense bonuses. NPCs miss me alot.
In PvP I have not been so fortunate. Granted, I am only learning to PvP. But I have seen the amounts of damage that the right combinations of ranged or melee PvPers can dish out. You see, the TKA Commando Combo provides versatility, but noes not leverage or stack offensive capability.
For example the Carbineer/BH combo can dish out more damage in 3 secs than and heavy weapon I have. And they can knock me down. A Smuggler Pistoleer can shoot me several times for my one shot and their damage not that much less that what I kick out.
I have hit players for 1500 damage with my HPC, and they have shot me for 900 with a carbine cripple shot. Think they got off 3 shots to my one. Remeber, these guys center their char around pvp and it is hard to compete with them.
Our one ace in the hole is to get that flame dot on them...
And ifyou try to go melee with a leveraged melee fighter? forget it! They will have master brawler and fencer with defense mods of over 200 (without CoB) and they will flatten you.
SUMMARY:
Awesome for PvE, tons of damage and versatile. Good close anranged.
Great defensive mods (althoughmuch better templates are out there).
Challenging for PvP. You will still be dangerous, but the players that have the right combination of skills will own you and your flamer or HPC or Proton Grenade wont save ya's.
Bronzen
Master Commando - Master TKA