Commando Archive
Thread: What r so good about Launcher Pistoles? Or lack of
Ok, I just hit Commando and I have a pretty good Launcher Pistole. I mean I have a FWG5. I know Launcher pistole have like a 4-barrel, does this mean it hit's 4 times or not. I really don't know what these are good for.
Please help me out.
This is really truthful, and with that said, I think its really sad ![]()
We are given weopons just so we can survive long enough to get out a flamethrower, which is our only good weopons out there.
the launcher pistol does DT_blast.
it doesn't need to be more useful than that... blast dmg can make a world of difference, as opposed to heat or energy or stun.
keep a different flavor of dmg for different mobs... and serve blast dmg when it's tasty.
my launcher pistol is 1.4 speed and something like 417max dmg with a power-up and sliced... could be more, i'm not sure. add blast damage and the Dirty Fighting tree of smuggler and it just gets crazy. nothing like nailing something for 2x damage with a knockdown and running up to use flamesingle2 while it's still down, hehe.
well, it does blast damage and you can use pistol skills and mods. that makes it decent by itself. also like they said, at novice your flamethrower will miss a ton so its safe to use to get flamethrower 1 before you start using it.
they can also get made to have good damage and fast speed. if combined with say pistoleer you can use pistoleer moves with a blast damage weapon.
My LP is sliced and has the best krayt tissue available and it is 1.7 speed and 100-354 damage, I cant see how your is 400 something. And, with low blow, it does not do 2k damage, hell thats usually what last ditch does.
Master Commando/Rogue/pistoleer 0041/ entertainer 0200
/novice medic
the problem with the LP is, unless you advance in pistoleer..its worthless
we stay at the skill mods (accuracy + spd) from what we were at master marksman, same goes for specials...so...it has poor spd + poor accuracy, compared to a master gunfighter or master carbineer...
now, unless you got pistoleer like myself..the LP isnt worth it, but if you did..it is
It can all be summed up by this:
With stopping shot (close to fanshot...) i can get 2.3k dmg on my LP on a mob, and thats fireing with 1.3 spd + a slight delay because of stopping shot
on an AT-ST, i do that 2.3k...you know what? it WHACKS the at-st for 2.3k! goes clean through due to its vulnerablity
and i have proven this: on the at-st in the warren, in hp ham it had about 1.2.-1.4k hp ham left, i did a 1.6k shot and KILLED it, just 1 shot..my friends left me alone and i was JUST about to get one shotted by the at-st too ![]()
of course, this doesn't garuantee that you'll always get these results, since hvy weapons (i assume too with the LP) you can hit random hams, and cant always target a specific one [however, we do normally target HP and Action the most)
Tal-N wrote:
Hang on a sec, today I saw a 43-278 launcher pistol which was apparently Krayt tissue enhanced on a vendor for 128k... i thought that the LP hit around 300 even without krayt enhancements?
278 looks like the standard +30 Krayt tissue.